Time to Loot Journal: Blaugust 2019

Wowser, eh? What. A. Ride. August was a month that started with hype halfway through July. The mission: Post every day throughout the month of August (or as near to as you can manage). I have no doubt Belghast will do a round-up when the timezones around the world catch-up.

As a challenge, I loved it but I’m so glad it’s over. It was, for me at least, an actual challenge. Posting every day is simply not something I could sustainably do. Even so, I’ve posted every day for thirty-six consecutive days1 now and I’m looking forward to the break! Or at least, the option to take a break. I can’t say for sure I won’t post again tomorrow. But it’d be different, with the pressure to do it turned off.

Then over the top of that, was all the health stuff. I had my endoscopy on August 2nd and a colonoscopy yesterday. Biopsies were taken from the endoscopy and all came back clear. No biopsy necessary from the colonoscopy and the doctor performing the procedure was satisfied that all was clear there, too.

This is all good news! Very good news. It leaves the mystery of why iron count is so low, but so far? Cancer doesn’t appear to be the answer. The proposal from here is that I get some iron supplements from my GP and try them for a time — see if it brings the count back up where it should be. Although even if it does, if a three month check-up on the bloods post-iron supplements sees the iron low again, I’ll be back in for the third procedure — to swallow a capsule camera thinger to investigate the small intestine as well.

But for now, there is a reprieve from procedures and the most likely spots given the other symptoms have been cleared. :)

The Blog this Month

Published 31 posts this month. Up from 13 from last month, which was already a high post count month for me.

This also means I hit my Blaugust goal of one a day! :D

As for totals, this will make for 129 published posts. This busts my previous record of 97 posts on Fun in Games. So I’m going to predict hitting 200 posts in Feb 2020. It will be interesting to see how far off that is if, as a result of Blaugust, my post pace shifts around again.

Also of note, was tagged into two (well, three actually — but I still have to respond to one! Sorry PizzaMaid!) of the social Q&A type things that go around. One of the responses even ended up as third most read post this month! The other though, was this one. I think these can certainly be a good bit of fun, but I’d be reluctant to start letting them run rampant around the place! xD

Most Viewed Posts

  1. Transport Fever: Things I Wish I Knew When I Started
  2. Age of Wonders: Planetfall Modernises TBS Multiplayer
  3. Finding a topic #2 & Real Neat Blog Award
  4. Lost Ark: Assassin Unleashed
  5. A Better MMO

The Age of Wonders: Planetfall post ranking so highly this month did initially surprise me a bit — it was mostly about recounting the story my friends and I went through discovered the advances to the save system made since AoW3.

But I suppose it was posted during the review hype cycle, and multiplayer is an element of hot interest. I expect this will be off the top 5 list entirely next month.

Games this Month

RankGameHours% Gaming TimeChange
1No Man’s Sky (Beyond Update)32.041.2%New
2Lost Ark10.413.4%No Change
3Age of Wonders: Planetfall9.812.5%New
4World of Warcraft Classic8.510.9%New
5Final Fantasy XIV7.19.2%↓4
6Remnant: From the Ashes5.77.3%New
7Warframe2.32.9% ↓2

August saw a total of 75.7 gaming hours, down 2.1 hours from July.

While not quite to the crazy peak of July, August saw 293.7 total active hours on the PC. This is down 23.5 hours from last month. Part driven by a few days working from home, but also no doubt a sign of the extra time put into posting to hit the Blaugust goal.

I had expected the total hours to drop fairly significantly again this month — but as noted, there was a few days working from home, on top of Blaugust itself keeping that figure high.

For August overall, this means gaming made up 25.8% of the active hours, up 1.4% from last month.

But…

The PC Only Problem

The tracking in the table above is all done via ManicTime2 meaning it is PC bound in what is picked up.

Most months tracking PC Only would be beyond fine. I hardly ever touch my consoles. This month however I’ve sunk perhaps 20 hours into Fire Emblem: Three Houses.

I thought about incorporating into the table, but ultimately decided to retain the PC Only accuracy, and call out examples like FE:TH as and when they happen, which isn’t terribly common.

No Man’s Sky

The Beyond Update is an amazing piece of work in its own right. If you check out that update page, it just goes on and on. If you had only heard about the headline features (VR and Expanded Multiplayer) you could be forgiven for thinking everyone was making much about nothing.

But for someone like me who hasn’t really touched the game since it’s 2016 state, the Beyond Update isn’t the entire story. Rather it is the compounding impact of a series of updates, each on their own with no power to bring me back for a look. Although speaking honestly, some of them I didn’t even know existed! Like this one — Visions — tagged as 1.75, or a ‘minor’ follow-up to The Abyss (which I had heard about at the time).

Where The Abyss looked to enhance the underwater experience and diversify the biomes down below, adding in new technology to explore — including a submersible exocraft, and underwater base building components — Visions focused itself above ground on planetary texture diversity and atmospheric conditions. The fact that previously planets had only a single texture the whole way around really hurt the experience for me, enough that I noted it in my original review of the title:

My original 2016 review of No Man’s Sky — now in need of quite an update.

Beyond gave No Man’s Sky a ‘2.0’ version, in reality I’d think it now in a 1.0 ready state. But it is at least, 1.0 ready. All of the issues I discussed in that review have been addressed to varying degrees. I hope work on the title continues to further add depth where needed though.

Either way, already I can say that it hasn’t gone down the Spore road, and that’s a great thing. ;)

Lost Ark

OK, after the near post-length commentary on NMS, this one is going to be super brief by comparison!

I’m going to remove it from the sidebar now, and uninstall! Trigger for this being my VPN subscription has expired and I don’t intend to resubscribe to it another month.

I feel at last I’ve had enough of a fill to tide me over until, if not an actual Western release, then at least a release a little more friendly to foreigners comes along. Then can actually play into the endgame and interact with the community without fear of being found out and reported!

Age of Wonders: Planetfall

Planetfall created a really strong first impression, but unlike Stellaris or even it’s direct predecessor, Age of Wonders 3, it hasn’t brought us back night after night (or at least Saturday after Saturday) to get more of it.

One of my best friends who was an absolute fiend for AoW3 and was by far the most excited of all of us for this one has touched it only a little after the first day or two’s flurry. When asked, there isn’t really anything negative about the title to speak of — it just didn’t possess more current pull than say, Warframe did for them at this time.

World of Warcraft Classic

I still don’t know how long WoW Classic will be a part of my gaming routine. I don’t expect to hit 60 or to raid on a schedule even if I do.

I’m almost approaching WoW Classic as less a gaming experience though and more of an archaeological dig. Although that’s not quite — that implies some sort of intent to approach it that way, when really it’s just how it has unfolded for me instead.

The memories it surfaces — good and bad — and the contrast between how veteran MMO players at the time of WoW’s launch viewed WoW then vs. how we see WoW Classic against the lens of today’s MMO’s (not just retail WoW, but FFXIV and essentially all others outside niche types like EVE) is fascinating.

Kaylriene’s On Sandboxes and Themeparks post placed launch state WoW into the Sandbox camp, something I disagreed with, although did think it was much further toward the ‘Sandbox’ end of the spectrum relative to retail today.

I still think that’s the case, but I’ve been shocked by just how much that is the case. It’s night and day, the story generation potential from Classic is just so, so high.

Final Fantasy XIV

I’m a Final Fantasy XIV raider now. >.>

I feel like the raw hour count for FFXIV undersells how much I actually got done in the game this month.

In terms of The Horrible Hundred, I beat Leviathan, then carried on far enough to also then do battle with Rahmuh after negotiations failed.

After that I went through and finished unlocking, and then running, each of the three wings of the Crystal Tower raid.

So only 7 hours? Huh. At first read that surprises me. Will next month be the month I finally break through the 100 and start Heavensward? I dunno! We’ll see. :)

The Others

The actual number of games played was significantly less this month, so only two to mention here this time!

Remnant: From the Ashes is a title that baffled me at first just how it was getting the extreme high rating that it was from Steam. When I was discussing it in the Blaugust Discord, it was sitting around 92% positive on Steam.

But from the critical reviews I had seen, and the Let’s Play I had been watching this seemed waaaaay too positive. I would have expected a 60-70% positive rating. If I hadn’t already Steam’s stats, I would have put some OK money down on a bet that it would be around the 70% mark, in fact.

While it may still get there, as the game isn’t without its issues there is a certain something to the control of Remnant which doesn’t come across even when watching a long form Let’s Play of the game. It’s a game that feels good to play. Much more so than watching the animation quality, variety of weaponry or other such things can possibly imply.

Skill Up has done a fantastic review on the game which helps articulate this very well. It is a long review but I recommend staying onboard until at least the section on difficulty talking about ‘accessible challenge’ that comes in at around 7m 18s. Even if the initial talk of similarities to Dark Souls puts you off, listen through this section!

Apparently I neglected to take any new screenshots of the Eidolon hunt though. D’oh.

Warframe was a bit of a random pop in. Jumped in to go on an Eidolon hunt in a friend group that was forming. But uh, by time we jumped in night only had about 14 minutes left. Whoops. We hadn’t quite destroyed the shield before the Eidolon was awl, ‘The sun cometh! I goeth! Cya later suckers!’

Ah well. :)

No Man’s Sky Added

My gaming preferences are mysterious and ever shifting. Like a leaf upon the wind, one can never be too sure where they may land. … Which is to say, I’m very fickle and typically struggle to settle into any one title for any reasonable period of time.

Which let me tell you, can really make these games I’m playing posts a bit of a mission.

Often by the time I realise, “Yep — I’m playing this thing a fair bit” and reckon it might be an idea to add it to the sidebar, I grow suspicious of the fact that I will be done with it a day or two hence. Or that the act of officially recognising it might even somehow break the spell of game continuity.

But I’m going to risk it. I’m putting the cards out on the table and saying: Yep — I’m playing a boatload of No Man’s Sky at the moment. Not an outcome I expected when I first booted it up and tinkered around a bit. I didn’t really see much of a reason to consider it significantly improved over what I’d seen before.

Oh good. Doesn’t look like I’m on the menu today.

Turns out I was wrong. I’m glad I went back for a second look. I couldn’t even tell you now, only a few days on why I did though!

Not really any change otherwise this time around.

Changes to the Game List

Added

  • No Man’s Sky

Remaining

  • Assassin’s Creed: Odyssey
  • Final Fantasy XIV

Nearly Removed

  • Lost Ark

Removed

  • None

My Lost Ark account is still functional, I check in every once and a while. But I’m trying really hard not to get too invested in my characters. The risk of being banned is still ever present and I can’t imagine the pain of that happening if I actually reach end game and make significant progress with it.

To such an extent I almost wish the ban hammer had already fallen.

I half expect to find some Night Elves hiding in the bushes here.

For all others interested — we’re told that an NA release is in the works, and it looks like Smilegate recently even put out job postings for an English localisation team. But the next step on this journey is the Russian release slated to go into open beta late this year.

That release is rumoured to have a native English language option. It’s also suggested that the Russian release will be far ‘safer’ for foreigners to play, with laxer restrictions than the Korean release.

So my plan is to hold off and wait for this release before getting too heavily involved. But… I can feel that I’m very close to getting my boat in Lost Ark, and I kinda want it. So we’ll see. ;)

A Better MMO

Kaylriene recently posted on Sandboxes and Themeparks. I love reading the different perspectives people have on this sort of topic. World view can be so incredibly different based on your own experiences and when you started. This particular topic was one once near and dear to my heart, too. Reading Kaylriene’s post appears to have restoked the coals. So. *cracks knuckles* Let’s do this.

I agree with much of what Kaylriene wrote — but I never thought I would see the day where any iteration of WoW was accused of falling into the ‘Sandbox’ camp. I can agree though that WoW Classic was certainly further toward the sandbox end of the Sandbox <—-> Themepark continuum though.

Eventually I want to give my own take on what a better MMO formula might look like. But first… There was an assumption that we’re all on the same page on the definitions though, and I’m not absolutely certain that’s true. So defining our terms to talk on the same page might be helpful after all.

Sandbox Games

Sandbox MMOs rely heavily on principles of emergent gameplay and player-driven story creation. Rather than tell a story of a war through a scripted quest chain, the sandbox MMO developer is more likely to create a system where guilds may officially declare war on each other. Then allow for land ownership and scarcity of certain resources to drive the conflict.

Without the rails allowed by the theme park style of MMO, there is often a strong element of players needing to find their own fun and set their own goals.

Ultima Online and Asheron’s Call were early examples of this style — with EVE perhaps still holding top dog spot for this style of MMO at present.

Outside of the MMO space, you can see examples of this concept too — Minecraft being a big one. And the slew of survival-esque games that followed.

Theme Park Games

By comparison, theme park games tend to be more of a directed experience. You are passed around from NPC to NPC, each with their own story to tell and set of specific actions you need to complete for them.

Your goals are often set for you and rather than making stories, you are being told stories.

World of Warcraft — including Classic, I would contend — falls into this camp. Final Fantasy XIV, Elder Scrolls Online and truthfully, most of the big MMOs today.

Sandbox and Themepark aren’t Binary Though

A game doesn’t necessarily have to fall into a single camp. It isn’t just one or the other. Games can absolutely layer directed content over a player-reactive world. Even WoW contains some elements of each.

Or, you can simply choose to ignore the theme park entirely and go wandering through the garden. This doesn’t necessarily increase player agency or world reactivity, but it pushes the needle a little further toward the sandbox end by having the player find their own fun.

My Ideal MMO Looks Like…

A world first and foremost. A place to virtually live. A place you can settle and build onto — even if this comes with limitations on place, so as not to create a littered landscape.

Give it an economy similar to EVEs — where players of all skill levels can contribute in some fashion, even if it is simply in the creation of component pieces that other players would then turn into the end products usable by still other players again. And ensure there is a mechanism by which these created products can leave the economy again.

You might be with me so far. I suspect I’ll begin to lose a few more people here though — so I’ll note that the next aspects aren’t strictly speaking necessary for a ‘sandbox’ experience. Just my ideal version of one. :)

Location should matter as a core tenet of the game. I’m not entirely against fast travel, but I am against fast travel that requires no decision making on the part of the player. What do I mean by this? Well, for example in Asheron’s Call you could recall or open portals to a very limited number of locations.

You could bind to a dungeon that you wanted to go to, and then summon a group in as a form of makeshift LFG if you wanted. But this was a choice you had to make and it had an opportunity cost against binding to another place. Otherwise you moved on the power of your own feet through a seamless world.

Global storage if it exists at all should be minimal, getting the necessary resources from place to place an undertaking that carries risk and requires some forethought.

There is more I would like, but many of them orient around being a PvP game. And as much value as that can add, I no longer view it as a necessary component. So this is the detailing of the sandbox elements more or less.

Now, throw on the Theme Park! Layer it all over the top like a fine sauce.

Bring on the quest driven stories. Make the people of the land matter with their own needs and stories to tell.

Bring on dungeons and instanced raids (although world bosses should absolutely also be a thing)!

Annnnnd I’ve done a terrible job of explaining my vision — turns out this isn’t the sort of post I should try work on over lunch at work. I didn’t fully finish it there, but then a late night tonight due to heading out for one of my sons’ Birthday has also lead to less time on this than I would like.

But you know what? It occurred to me just how much I was (attempting) to explain the vision behind the Ashes of Creation MMO. Which is no doubt why they managed to extract a Kickstarter backing from me. So perhaps go read their description as well for an additional view of what I mean — although they also talk to the dynamic aspects which I haven’t raised at all.

I don’t know if we’ll ever see Ashes of Creation in our lifetime. Or if it does come out in an MMO form whether it will even remotely resemble the promises. I’m well over the stage in my life where I was content to hype and hope and wait for an MMO.

But still… If it does. It could be a beautiful thing.

The Ashes of Creation Kickstarter video that took my money!

Time to Loot Journal: July 2019

Looking back over the past month I’m left wondering… What happened? Where did the time go and what did I do? It seems like a lifetime ago that the health scare raised its head, and yet it was only a handful of weeks. The endoscopy is the end of this week and all going well will put this concern to rest.

Other unrelated sickness in the household has meant I’ve spent a week working from home, which I think lent itself to time blurring with the removal of a regular cadence of work and back, work and back to mark out the days.

Oh! Blaugust is coming though! Over the latter part of July I’ve been in a sort of warm-up exercise mode for it, posting if not every day then every other. It isn’t too late to sign up and jump into the Discord though. :)

Blog this Month

Published 18 posts this month. Up 8 from last. Second most posts in a month since I started Time to Loot (with first place going to February). My Blaugust goal is to hit a post all 31 days though.

I think I can do it — but we’ll see.

Life often has a way of sneaking up and inappropriately pinching your behind when you’re not looking after all. Someone should tell Life it’s 2019 and we don’t stand for that sort of carry on any more.

As for totals? This will make for 98 published posts. Almost broke 100 a month ahead of prediction! I have to say, quite chuffed with getting this far.

Most Viewed Posts

  1. Transport Fever: Things I Wish I Knew When I Started
  2. Heart of Rage: Tips for The Monitor
  3. Blaugust 2019 is Coming!
  4. Starting The Horrible Hundred
  5. Humble Monthly: July 2019

I was right! The Heart of Rage post at last falls out of top spot. That was a pretty impressive run for it though I suppose. But now the Transport Fever starter guide has taken over with almost 4x the views this month than HoR.

Games this Month

RankGameHours% Gaming TimeChange
1Final Fantasy XIV29.938.5%↑2
2Lost Ark29.838.3%New
3Assassin’s Creed: Odyssey4.55.8%Returning
4Stellaris4.15.3%New
5Warframe2.83.6%New
6Astroneer2.53.2%New
7Devil May Cry 51.82.3%Returning
8Hellblade: Senua’s Sacrifice0.91.1%New
9Celeste0.81.1%New
10Parkasaurus0.70.9%New

July saw a total of 77.7 gaming hours, down 2.9 hours from June.

And in an almost complete flip from last month where the total active hours were way down from watching shows on devices other than the main desktop, this month saw an unprecedented high of 317.2 total active hours. This is up 141.1 hours over last month.

Much of the increase to total active hours comes from spending a little over a week working from home, plus some return to this device as a TV/Movie watching device.

For July, this means gaming made up 24.4% of the active hours, down 21.2% from last month.

Final Fantasy XIV

Talk about juuuuust eking it out for top spot. Less than 6 minutes difference between it and Lost Ark.

Final Fantasy will certainly still hold strong next month. But whether it will be #1 or #2 is anyone’s guess at this stage.

I’m still looking down the barrel of the vast majority of The Horrible Hundred to complete. But I’ll get there. I’ve just been horribly distracted by Lost Ark, and it’s all Mailvaltar’s fault. Don’t look at me like that, it is! ;)

Lost Ark

Perhaps rather cruelly, I first found out about Lost Ark some 4 or 5 years ago.

I’ve finally got a chance to dive in and try most of the base classes. And Oh my God, where has this game been my entire life?

The blend of MMORPG and ARPG is just so perfect. I’ve leveled two of the Warrior classes — Berserker and Warlord to nearly 30, and with a friend just joining decided to take a look at Bard alongside them.

Easy contender for top spot next month, but as I called out in the sneak peek — it’s by no means certain. Technically you cannot play this outside of Korea, so my account could be terminated at any point. It is going to be difficult in the extreme though to keep my mindset as one of testing and experimenting rather than dedicated though.

Assassin’s Creed: Odyssey

The last episode of the Fate of Atlantis DLC dropped this month, spurring me back into AC’s rendition of Greece where the myths are real.

I’ve started my way into chapter 2 of the First Blade DLC.

I’ve almost finished annihilating the Order of the Storm — Chapter 2’s addition to the Persian Cult — but I’m endeavouring to hunt a few final clues before the final engagement of the chapter. It is my hope that I can save this person rather than slaughter them. I don’t know if it’s possible, but it has been elsewhere in the story. So… Here’s to hoping!

The Others

Quite a hodgepodge here, as is my way. :)

Stellaris made a bit of a surprise return visit in the form of a 4 player game set in a small galaxy size, so that we could test out the recently released Ancient Relics Story pack which added archaeological dig sites that you could have your scientists work on.

Warframe saw a little bit of a revisit too after Tennocon. I still have much to do here, as even in this return I didn’t set foot onto Venus/Fortuna. I think I’m holding out for The New War and Empyrean to download into our hot little waiting hands.

Although I did discover today that there has been a little more added to the story of space mother (aka Natah)! It came alongside the Jupiter / Gas City revamp, and it is apparently quite telling of things to come in the New War story. I may not be able to resist doing that soon.

The rest on the list also make some degree of sense for me I suppose, but if you quirked a brow at Parkasaurus… Well. It’s a tycoon game for a start. I do also love those after all. But mostly, I have an 8-year old boy who still adores Dinosaurs. So this thing was about the best thing ever. For… *looks* …A bit under an hour. ;D

Current Games of Interest: July 2019

This one’s a little odd. Usually I have another game I’m adding when I do these posts. Not so this time. But I’ve been giving my games list on the sidebar the side-eye for a while. It is very much not accurate. Beyond even the point of thinking a game there might just hold out that little longer for a return.

Nope, they’re jumping straight into the ‘removed’ bucket this time!

Changes to the Game List

Added

  • None!

Remaining

  • Assassin’s Creed: Odyssey
  • Final Fantasy XIV

Nearly Removed

  • None!

Removed

  • Nioh
  • Transport Fever

Assassin’s Creed: Odyssey saw the last chapter of its second DLC release just this past week, so I’ve spent a little extra time getting acquainted again. I still have the final two chapters of the first DLC to play through too, so there is a bit of life left in this one yet! :D

Otherwise, with Final Fantasy XIV taking more of my gaming time again it isn’t too surprising that other things are dropping out. Although that is only a part reason.

In the last journal I talked about how Nioh had been put on hold earlier in the month to allow my eldest son to catch-up so we could play it together co-op. Welp; that never happened. I could carry on with it singleplayer, but the momentum has been broken.

Then all the way back in the May Journal I noted that I would likely put a premature end to the Chasing Truck Fever series. I allowed for the possibility of carrying on with it in a more typical post format. But uh, clearly that didn’t happen.

So away they go!

Time to Loot Journal: June 2019

I don’t think I’ve provided an update on my work situation since the May Journal, so here we go. I’ve ended up not leaving after all. I had put my hand up to leave in order to take a look for something new out there. I needed a change, and if it saved one of my team from redundancy in the process all the better.

I’d signed the papers and it was a done deal — but then in the last couple of weeks before I was scheduled to go I was presented with an opportunity to take up a significant new challenge on a brand new product portfolio.

Pretty exciting, with a lot of new tech to learn and play with! Which is exactly what I was after. :)

Blog this Month

Published 10 posts this month, down 2 from last month. This was maintaining a fairly consistent 2 posts a week, although this one will make for the third post this week. Originally I had wanted to run 3 posts a week, but with how I currently run things that has turned out to be unsustainable.

How do I currently run things? Well — I think a separate post on that is forthcoming, but the gist of it is that I haven’t really carved out any time in my life for blogging. It has simply had to fit around out.

In any case, this post will make for 80 published posts. By the end of August Time to Loot should be sitting slightly over 100 posts, which I think will make it my most posted to blog — although still a fair while off longest running.

Most Viewed Posts

  1. Heart of Rage: Tips for the Monitor
  2. Transport Fever: Things I Wish I Knew When I Started
  3. Humble Bundle: June 2019
  4. E3 Gleanings So Far
  5. When First Impressions Don’t Last

So my prediction of the Heart of rage post lasting in top spot for another month was true. That also probably wasn’t the most terribly difficult prediction to make. But last month I also wasn’t sure whether it would hold much beyond that.

I think now that next month we’ll see the HoR post fall into at least the second place spot.

Games this Month

RankGameHours% Gaming TimeChange
1DoTA Underlords28.335.3%New
2Nioh25.331.5%New
3Final Fantasy XIV7.59.3%↓1
4Forager5.97.4%New
5Borderlands 25.77.1%New
6Moonlighter4.96.1%New
7Dark Souls: Remastered0.91.1%New
8Slay the Spire0.81.0%New
9Wolcen: Lords of Mayhem0.60.8%Returning
10Baba Is You0.40.5%New

There was a total of 80.4 gaming hours this month, up 51.3 hours from May. Back to an almost ‘normal’ mid-90’s figure. Well. What I’m taking as normal anyway, but that was only based on two months (March & April) of data.

Where things get a bit more interesting is that the correlation between total active time on the computer and gaming time was broken this month. Total active time was only 176.1 hours, down 27 hours from even last month. Down a bit over 70 hours as compared to a ‘normal’ month.

Gaming made up 45.6% of the active hours, up 31.3% from May.

Now in graph form! While the data set is still very small, the current month is still quite an apparent anomaly. I think I can explain it though. In the previous months, my wife and I were using this computer to watch shows on as well, inflating the active time. This month we’ve been more likely to use her laptop or my Surface in bed to watch things instead. Because it’s frackin’ cold. Seasonal effect, it’s real! ;)

DoTA Underlords

I mentioned earlier discovering DoTA Underlords, bouncing off initially and then coming back for more. Way more. DoTA Underlords has filled that niche of game that can be played quite comfortably while watching a show, browsing, or being otherwise occupied on the other monitor.

I made it up to Smuggler III so far as rank thus far, but don’t let the fact that the multiplayer is ‘ranked’ scare you off. No-one is really looking at your play, you only vs. the other players in your match via AI controlled units in fact. I don’t know much longer I’ll keep playing it heavily– but I appreciate that it exists!

Nioh

My play time here has fallen away in the latter half of the month. I was hoping to play it multiplayer with my eldest son some more, so I halted my singleplayer progress while he catches up.

But uh… It’s taking him a while. Mostly because he still plays so much Fortnite. Please excuse me while I scream into this bag for a little bit. ;)

I’m at the beginning of the third island now, whereas I believe my son still has at least one more main mission on the first island.

Final Fantasy XIV

I’d hoped the launch of Shadowbringers would be a bit more exciting for me personally, but it has certainly been held back by the fact I know I still have so. much. more. to do on the ARR MSQ before I even get to see the last expansions, let alone this one!

No doubt I’ll still get my way through things, but it isn’t something I’ve been heavily investing time into as you can see.

Forager

The perfect skinner-box game. I wondered at first whether it might have a bit of a pacing issue getting started.

And it might — especially if you don’t know the general direction in which to head to unlock automation. But once you get it, things start ticking along very nicely and it is a very difficult to put down game. I think I said I was going to call it at around level 20, didn’t actually stop until around level 25 because I kept unlocking cool new technologies that I ‘just wanted to see’.

It’s still under quite active development too, only single-player right now but co-op is on the roadmap.

Borderlands 2

If you didn’t hear — Borderlands 2 released a new DLC this month with story that directly ties into the forthcoming Borderlands 3. ‘Commander Lilith & the Fight for Sanctuary’.

If you add it to your account before July 8th or there abouts — it’s free. It did highlight though how poorly some of the gameplay concepts of Borderlands 2 have aged. Don’t get me wrong — we still had a blast playing through it, but hoo boy. Bring on BL3!

The Others

I talked about these already, and recently — so I shan’t go into too much detail again.

The first main callout here is that I added Slay the Spire to my list of acquisitions from this Steam Sale. I’ve only played one round of it so far in which died horribly in the 2nd chapter/area, but did at least beat the first boss! ;)

The second is that Wolcen received a fairly hefty content patch. Act 1 is back in the game. But at least so far it is utterly unrecognisable from the ‘Act 1’ we had in the Alpha. Whether the story strands will ultimately rejoin or whether those old strands have been cut and tossed to the wind I’m not entirely sure.

It’s still very much a case of, ‘Only buy if you wish to support the developers’. But it looks great. Some of that early promise which has been missing (in my opinion) since the transition from the Alpha to the Betas is finally starting to make an appearance again.

Second Go-Round with Nioh

Ahh yes. The genuine Edo-period ‘Valve’ helm.

This has been coming for a wee while. Ever since playing Sekiro, the urge to play Nioh again has been building. Making time for it has been another matter entirely. I have been playing a bit more this month than I did last month though. Although in case you’re wondering — no, you didn’t miss the first outing with the game. Well actually you did, I guess. But it wasn’t in the lifetime of this blog.

The last time I played Nioh would’ve been the tail end of 2017. I’d somehow missed the fact it had even gained itself a PC release, but jumped right on it when I found out. I pushed through level 2 (the ‘hell level’, for new comers apparently) and a bit beyond. I’d wrapped up through most of the second area in fact. With one, significant, exception.

Tachibana Muneshige — Invitation from the Warrior of the West:
Invites you to an ‘honourable’ duel, then proceeds to cheat like nobody’s business. CHEAT I SAY.

This bugger was the true ‘hell level’ in my opinion. Stopped me in my tracks. This time through, already beaten him and on my way through the third region of the game. Even though it’d been so long since I last played, I’ve strugged far less with it this time around.

In terms of everything else going on (or not going on, as the case may be)…

Changes to the Game List

Added

  • Nioh

Remaining

  • Assassin’s Creed: Odyssey
  • Final Fantasy XIV

Nearly Removed

  • Transport Fever

Removed

  • Tomb Raider

Assassin’s Creed is in a bit of a holding pattern until the third chapter to the Atlantis DLC is out (or is to be imminently out), but the hype for that moment is still high so I’m content to hold onto it.

Transport Fever is a bit more tentative. I acknowledged in the last journal that I wasn’t really happy with how the series was going. I thought I might take to the more general, intermittent style posting, rather than attempting it as a continuous story. But since then I’ve hardly touched it.

And Tomb Raider? Well, it’s fallen onto the wrong end of the Making Time equation. I’m still interested in it, and would like to finish the series. But now will not be the time for that it seems. It’s below the waterline in terms of time available vs. prioritised list of things I want to play.

I have no doubt it will be back… At some point. :)

Time to Loot Journal: May 2019

Well… May is a month that happened. While nothing as earth shaking as March, it was closer to home. In the respect that it was both to people I knew and to a degree it was from action I was executing. I’m talking about the restructure at work.

As a brief catch-up, I decided to take voluntary redundancy but that wasn’t the end of it. With the labour cost restrictions for the coming financial year… There was still headcount compression that had to happen within the remainder of my team. One in particular took it very hard and I haven’t as yet been able to place them anywhere else in the company. Nonetheless, I’ve been able to negotiate early release for those that want it and everyone is getting to a better place.

Still it’s not over though, and I’ve been offered a few interesting potentials to get me to stay. There is a lot to unpack mentally in this though, as I do in many ways still feel it is my time to go, and seek some change. In any case, enough of that. The point is — a lot on the mind this month which has kept me from really digging too much into games or blogging (from a reading or writing perspective) as much as I would like.

Blog this Month

For all that, I still managed to publish 12 posts. But they were rather heavily weighted toward the start of the month before things got hectic. Four posts in the first week of the month, then typically only 2 after that.

There are now a grand total of 71 published posts (including this one). It also marks the 6th month of posting! … Sort of. It’s hard to count January since I started so close to the end. Even so, I think I’ll take it. ;)

Most Viewed Posts

  1. Heart of Rage: Tips for the Monitor
  2. Nostalgia and Moving On
  3. Transport Fever: Things I Wish I Knew When I Started
  4. Quitting WoW
  5. Kickstarter 10 Years Old

Well what do you know, all posts except for the Heart of Rage were actually from this month. I wonder how long before it falls from top spot though. I suspect it will last through next month, one after that I’m less confident about.

Games this Month

RankGameHours% Gaming TimeChange
1Transport Fever9.131.1%↑3
2Final Fantasy XIV9.030.9%Returning
3Assassin’s Creed: Odyssey2.910.0%↓2
4The Division 22.48.3%↓2
5Battle Brothers1.65.3%New
6Sea of Thieves1.55.1%New
7Star Traders: Frontiers1.55.0%New
8Production Line0.62.1%New
9Absolver0.62.1%New

There was a total of 29.1 gaming hours this month, down by a whopping 68.6 hours from April. Not too surprising given the context of the month, but still! The total gaming hours is not much more than half the time I spent on just AC:O last month.

Total active time on the computer was 203.1 hours, down 65.7 hours from last month. Gaming made up 14.3% of the active hours, down 22.9% from April.

Transport Fever

I played through a few of the actual gameplay sections for the Chasing Truck Fever series (including one as yet to be posted).

If not for the series, despite still enjoying the game immensely I think it would have fallen a lot lower on the list in terms of time played. The series itself hasn’t been doing super well, which I suppose isn’t too surprising given the genre itself is a bit niche. May end up putting a premature end to it in that form, with my more general intermittent update style post.

Final Fantasy XIV

Final Fantasy XIV makes a triumphant return! … Well, it makes a return at least! Despite relatively few hours in it this month, there has been a lot of progress made.

I got my Choboco. Taught it how to fight. Learnt the way of the Bard. Completed another story dungeon or two, and made it to around level 36 or 37 now. As Mailvaltar correctly pointed out in comments though, this is still a long way off being able to participate in the new expansion content when it launches end of month.

Assassin’s Creed: Odyssey

I feel like dropping only two places in ranking doesn’t adequately tell the story of just how much less played it was this month. It was almost 19x less time spent.

I posted earlier in the month when I finished the first chapter of the first DLC. Since then I’d decided to wait until all chapters of the Fate of Atlantis DLC are out before continuing. If that isn’t this month, it should certainly be the next, as Part 2 came out a week or two ago.

The Division 2

I had some hopes for the raid bringing my interest back around for The Division 2.

It didn’t, so I recently acknowledged that it was off my list.

I’m not to the point of uninstalling it, I definitely want to head back in for any additional story content they add throughout the year. But as something I regularly play, definitely done and I feel that would have been the case even without the additional context of the happenings this month.

The Others

Sea of Thieves

A few interesting titles to try this month. The XBox/Microsoft live pass thinger had a trial offer of 3-months for $1 — so why not? Gave it a go for Sea of Thieves.

There was a bit of fun to be had, but it didn’t really click with my friends or I in any meaningful way. Doubtful it will be returned to even with another 2 and a bit months on the trial clock.

Battle Brothers on the other hand, I like very much. I owe it to Syncaine for even being aware of its existence. Not quite sure how this one had passed me by for so long, but I expect when my gaming time starts returning to some semblance of normalcy it will feature more heavily. It’s a title that absolutely requires a bit of time investment upfront in learning to play, and does a very poor job of teaching necessary bits of information in the game itself.

Absolver

For Absolver… Boy am I glad I picked it up in a Monthly Humble Bundle rather than paying for it. At first I thought I might be able to click with it after all.

It seemed very responsive and I thought that the ‘lag’ issues discussed at the titles launch were either incredibly overblown or now fixed. Turns out neither was the case, there is simply a brief single-player only ‘tutorial’ section at the start. Once you’re through that, as an Oceanic player you just have no chance with half-second or more delays on input to response on screen.

Production Line I mentioned in the last journal as something I picked up alongside Transport Fever while in my tycoon craze phase. I gave it a bit of a try this month and it has a fair bit of potential. I haven’t picked up its DLC, ‘Doors That Go Like This’ yet, but I appreciate the name. Hehe.

And finally, Star Traders: Frontiers — it’s still early access and has if not weekly updates, then near enough to. It’s one I poke my head into again from time to time, but will await a 1.0 release before embarking on a full play through. Nonetheless, it’s already an amazing title well worth your time. :)