Tag: Dark Souls: Remastered

Time to Loot Journal: July 2021

This month I restarted my Final Fantasy XIV journey in earnest and discovered just how remarkably close I was to the turning point in the story. If I had just pushed even a little bit harder when I was last playing, I would’ve been through...

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Time to Loot Journal: June 2021

Half the year is over already. Crazy. Meanwhile, at work we wrap-up one financial year and begin the kick-off activities for the next. Booooriiiiing. (Well no, it isn’t- but probably would be for you.) Around here, for the blog, I made some...

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Time to Loot Journal: May 2021

Uh-oh. Time seems to have reasserted its control over the month. That grace period that seems to come at the opening of each year, where time flies by, is showing signs of being at an end. I’m not sure how it is for the rest of the world, but...

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Time to Loot Journal: April 2021

You know, April felt like a pretty good month. No singular overriding reason- just a general sense of contentment, capped off with the discovery the other day that there are some pretty talented piano players out there. No really- it’s true....

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Dark Souls: Remastered – Part 3

BRRRT! BRRRT! Activate panic-stations! For in this part, we head into parts unknown. Space where no Naithin has gone before. Everything up until now I’ve done in the past, with the possible exception of the Taurus demon. And while I’m...

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Time to Loot Journal: March 2021

Another month has flown by. Before we know it, we’re going to be looking down the barrel of another year done. Yay Christmas! Although perhaps I am getting a little ahead of myself given the beginning of the year always seems to move faster...

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Dark Souls: Remastered – Part 1

Look, I don’t want to brag or anything – but this is the second whole week that I’ve kept to my whole ‘playing to a schedule’ thing. To be sure, last week ran into some issues getting everything set up. Largely around...

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Remnant vs. Dark Souls

Remnant: From the Ashes is commonly described as ‘Dark Souls with Guns’ which isn’t entirely unfair. It shares the bonfire mechanic (now Crystals) where if you rest all enemies in the area respawns, with the trade-off being that...

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