If you’ve not heard the term before, a ‘succession game’ is where you play a singleplayer game (or game mode) in a single save, but as a co-operative group — in turns.
I was first introduced to this concept back in the hey-day of Civilisation IV, while perusing the CivFanatics Forums on how to improve my game and push into higher difficulties successfully.
Essentially how it works in the context of Civilisation is that each player controls for a set number of turns. Once their turns are up, their reign is over and they bundle up the save game and package it off to the next player, for their reign.
While I’ve not explicitly heard of this concept being done in other games, I’m sure it has. And there are many where the idea could work. e.g., XCOM 2 — could potentially play such that a player does as much as they want to in the base stage (purchase items, research decisions, etc) and then a single mission. Upon mission completion — save the game and package up for the next person to do their base prep and mission. Host would likely complete the opening mission and play on their turn from there as if it hadn’t happened.
In any case! This page will hold the details of any such games I host or participate in.
XCOM 2: Blogger Succession Game
The call for players went out for this one on April 23rd 2021, a couple of days shy of a full year since the Civilisation VI game kick-off. As with that game, the player order below (with exception of myself as host) was randomised.
- Mission 1: Operation Gatecrasher — Naithin leads a fresh batch of rookies through Alien Resistance 101.
- Mission 2: Operation Bone Shriek — Mr Peril secures the transmitter, although it comes with a cost.
- Mission 3: Operation Foolish Sentinel — Rakuno rescues a VIP scientist, strengthening our research ability.
- Mission 4: Operation Brooding Breath — MagiWasTaken fights a retaliation force from the enemy, saving civilians.
- Mission 5: Operation Perilous Strike — Rambling Redshirt counters a dark event and retrieves data from an ADVENT vault.
- Mission 6: Operation Blood Fist — Kluwes rescues Magi from a perilous situation and captures for the resistance some ADVENT supplies.
- Mission 7: Operation Gasping Shroud — UnwiseOwl successfully extracts an enemy VIP for intel.
- Mission 8: Operation Shattered Anger — Naithin extracts ADVENT data with just a second to spare.
- Mission 9: Operation Outer Sentinel2 — Naithin loses a few civilians but manages to push back a retaliatory strike against a resistance base.
- Mission 10: Operation Dawn Fort — Rakuno leads us through a perilous mission into an ADVENT stronghold.
- Mission 11: Operation Ice Tooth — Magi takes on a mission that leaves Ramblin’ Red Dead.
- Mission 12: Operation Purple Fear — Rambling Redshirt leads a successful run on a transportation hub, and brings everyone home alive.
- Mission 13: Operation Wolf Hound — Kluwes gains the benefit of Predator Armor for the team, and extracts a VIP with no casualties. The Avatar project timer is starting to become a concern, however!
- Mission 14: Operation
Knife SongHell Saga — UnwiseOwl’s initial outing ends in Naithin’s demise, so, utilising a muligan, resets into a new run dealing a skulljack blow to an officer at last.
- Mission 15: Operation Furious Gasp — Naithin went and blew up an Avatar Project blacksite. It went well. Really, really well. I’m sure there will be no consequences for this.
- Mission 16: Operation Iron God — Rakuno leads a squad in defense of human resistance base and despite a tough fight, brings everyone back alive.
- Mission 17: Operation Falling Hero — Magi rescues a scientist VIP, but everyone is gravely injured in the process… and coloured like clowns. *sigh*
- Mission 18: Operation ??? — Rambling Redshirt has control.
Civilisation VI: Long Live the Queen!
This game ran from April 2020 through to April 2021, ultimately ending in a Cultural victory for us after 419 turns. The game information is archived there in the linked post, but there is also the wrap-up post for more of a summary on how it went and how each player approached the game. :)
- Roger needs some time away from the game, so for the moment is on a break from taking turns.
- I went for a second mission back to back in order to reset how our turns are structured. Rather than mission first then strategy, we flipped to strategy first then mission. This allows players to select a black site or other main story mission without then pushing it onto the next player in the chain.