This one’s a little odd. Usually I have another game I’m adding when I do these posts. Not so this time. But I’ve been giving my games list on the sidebar the side-eye for a while. It is very much not accurate. Beyond even the point of thinking a game there might just hold out that little longer for a return.
Nope, they’re jumping straight into the ‘removed’ bucket this time!
Changes to the Game List
Assassin’s Creed: Odyssey
Final Fantasy XIV
Assassin’s Creed: Odyssey saw the last chapter of its second DLC release just this past week, so I’ve spent a little extra time getting acquainted again. I still have the final two chapters of the first DLC to play through too, so there is a bit of life left in this one yet! :D
Otherwise, with Final Fantasy XIV taking more of my gaming time again it isn’t too surprising that other things are dropping out. Although that is only a part reason.
In the last journal I talked about how Nioh had been put on hold earlier in the month to allow my eldest son to catch-up so we could play it together co-op. Welp; that never happened. I could carry on with it singleplayer, but the momentum has been broken.
Then all the way back in the May Journal I noted that I would likely put a premature end to the Chasing Truck Fever series. I allowed for the possibility of carrying on with it in a more typical post format. But uh, clearly that didn’t happen.
Just a quick one today. Even though the Netflix series is based on the books rather than the games, I think it’d be fair to say the interest levels in The Witcher series are high.
Well there we go then. Still titled a teaser, but we have the first real trailer for Netflix’ The Witcher series. Although I suppose honestly, the ‘teaser’ descriptor does fit. It isn’t your typical spill-all Netflix trailer after all, so you can at least watch it without much fear of major spoilers.
But it also wasn’t enough to really create a clear picture for me on whether it will be amazing or utter crud. It could just sit right in the middle as an average show, but I’m not convinced that will necessarily be the case either! The budget seems to be there which is nice. But otherwise… Unsure!
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Warframe constantly amazes me. Digital Extremes, the team behind it are a beacon of light in a business otherwise all too often rife with stories of corporate greed. Warframe could easily compete in the full-price AAA market, but instead runs as a completely free-to-play title. All content expansions, all potential gear, including the ‘Prime’ variants. The full works.
Yep–they sell stuff. Some of it is even quite expensive. But the premium currency of the game is player tradeable and more–there is a conscience to it we just don’t often see out there. Before EA started sweating under regulatory threat for loot boxes sorry, ‘surprise mechanics’? Digital Extremes was policing themselves. They voluntarily removed what by any financial metric would be a successful microtransaction item for fear of it being too similar to gambling.
Since last year’s TennoCon I’ve been super excited by the fact Warframe would be taking onboard the feedback that the elements of the game can feel quite disjointed from one another. And that they’d be tackling this in part through providing spaceships. Well–more spaceships. This time of the pilotable and combat ready type.
The theme of connectivity ran right through-out the Empyrean demo (aka Railjack from last year’s reveal. The ship captain can provide ground support to units infiltrating enemy capital ships. Or in return receive support from other nearby squads — all within their own game environment, seamlessly connecting together.
This we’re told will be in place by Christmas this year. *squee* Along with the New War story quest. *double squee*
We also saw a tease for the next major cinematic story quest after The New War: The Duviri Paradox. I would consider going into detail on either to be extremely significant spoilers for anyone not already current though.
Neither trailer included a musical number though, so in that respect — a definite disappointment. ;) If you missed it — the reveal of last year’s new open world set on Venus came along with a musical number. Look, it’s easier if I just show you.
But I think the best thing to me was the New Player introduction cinematic (included above). This didn’t have a musical number either sadly, but it was suitably amazing. I think it’s meant to help new players make a choice of starting frame. But good luck on that because it makes all three of them pretty appealing. Luckily you can gain them all through play so it isn’t a permanent choice — but still.
It was directed by Dan Trachtenberg and I feel it does an incredible job of seeding a bit of foreshadowing, giving a wink to players already in the know. All the while without out and out spoiling it ahead of time if you don’t already know.
It will be one of those clips you can come back to and look at quite differently once you have played through some of the game’s cinematic quests and had the revelation in question… well, revealed.
I had thought I wouldn’t be going back to Warframe until Railjack/Empyrean was released — but the hype is pretty real right now. So… We’ll see. ;)
The June bundle was one of the few I paid for early in order to gain access to Hellblade: Senua’s Sacrifice early. I then ended up putting it aside most of the month anyway in favour of Moonlighters (also in the bundle).
I’ve now given Hellblade a try and oh my. I’ll almost certainly post more on it later, but even just up through the first major boss encounter (there is a choice on first actually, I went with Illusion)… Unmissable gaming experience I think.
Which makes it a either a shame, or of no importance — depending on the perspective you choose to take — that the rest of the month’s bundle is… Less than amazing.
But first, what’s been headlined for the coming bundle?
I invested a good number of hours into this when it came out early last year, but hoo boy it was rife with bugs. I’ve been keeping an eye on the patches that have since come to rectify the situation and it seems now might be a good time to give it a go.
If you don’t already own it, the humble bundle for the coming month is likely a really good bet.
Safe to say I won’t be paying early for this bundle. I own Surviving Mars already as well. It’s developed by the guys behind Tropico 5, but published by Paradox and seemingly following their DLC model. (I.e., early and often).
How much that bothers you is up to you. I find it makes it very difficult to get into their titles after they’ve been out in market a few years — but as a player who gets in early (and I’d still say that’s the case here) the frequent updates and adaptations to the gameplay is really quite appreciated and can extend the game’s lifespan well beyond normal.
OK, maybe I was a little rough in my opening. Mechanicus looks like it might actually be worth a look. Seems to be a Turn Based Tactics game ala XCOM. And what might surprise you — it certainly surprised me, being a licensed Warhammer game as it is — it has been well received and rated ‘Overwhelmingly Positive’ on Steam.
…I just didn’t think that happened for WH licensed games.
Anyway, Road Redemption is the remake of the old-school Road Rash. I feel that if you played the original this one is likely going to be an amazing nostalgia trip. But I didn’t. And this looks relatively unappealing me as a result, I think.
As for the others… eh. Love is Dead has a bit of a ‘cute’ premise I guess. Seperated by undeath as zombies, re-unite your family in a puzzler type environment. 60 Parsecs is a point and click adventure, which if done well can be right up my ally. This one is rated well — so I’m not saying it doesn’t — but the art style is quite a turn-off to me. And then NAIRI is a visual novel.
I don’t think I’ve provided an update on my work situation since the May Journal, so here we go. I’ve ended up not leaving after all. I had put my hand up to leave in order to take a look for something new out there. I needed a change, and if it saved one of my team from redundancy in the process all the better.
I’d signed the papers and it was a done deal — but then in the last couple of weeks before I was scheduled to go I was presented with an opportunity to take up a significant new challenge on a brand new product portfolio.
Pretty exciting, with a lot of new tech to learn and play with! Which is exactly what I was after. :)
Blog this Month
Published 10 posts this month, down 2 from last month. This was maintaining a fairly consistent 2 posts a week, although this one will make for the third post this week. Originally I had wanted to run 3 posts a week, but with how I currently run things that has turned out to be unsustainable.
How do I currently run things? Well — I think a separate post on that is forthcoming, but the gist of it is that I haven’t really carved out any time in my life for blogging. It has simply had to fit around out.
In any case, this post will make for 80 published posts. By the end of August Time to Loot should be sitting slightly over 100 posts, which I think will make it my most posted to blog — although still a fair while off longest running.
So my prediction of the Heart of rage post lasting in top spot for another month was true. That also probably wasn’t the most terribly difficult prediction to make. But last month I also wasn’t sure whether it would hold much beyond that.
I think now that next month we’ll see the HoR post fall into at least the second place spot.
Games this Month
% Gaming Time
Final Fantasy XIV
Dark Souls: Remastered
Slay the Spire
Wolcen: Lords of Mayhem
Baba Is You
There was a total of 80.4 gaming hours this month, up 51.3 hours from May. Back to an almost ‘normal’ mid-90’s figure. Well. What I’m taking as normal anyway, but that was only based on two months (March & April) of data.
Where things get a bit more interesting is that the correlation between total active time on the computer and gaming time was broken this month. Total active time was only 176.1 hours, down 27 hours from even last month. Down a bit over 70 hours as compared to a ‘normal’ month.
Gaming made up 45.6% of the active hours, up 31.3% from May.
Now in graph form! While the data set is still very small, the current month is still quite an apparent anomaly. I think I can explain it though. In the previous months, my wife and I were using this computer to watch shows on as well, inflating the active time. This month we’ve been more likely to use her laptop or my Surface in bed to watch things instead. Because it’s frackin’ cold. Seasonal effect, it’s real! ;)
I mentioned earlier discovering DoTA Underlords, bouncing off initially and then coming back for more. Way more. DoTA Underlords has filled that niche of game that can be played quite comfortably while watching a show, browsing, or being otherwise occupied on the other monitor.
I made it up to Smuggler III so far as rank thus far, but don’t let the fact that the multiplayer is ‘ranked’ scare you off. No-one is really looking at your play, you only vs. the other players in your match via AI controlled units in fact. I don’t know much longer I’ll keep playing it heavily– but I appreciate that it exists!
My play time here has fallen away in the latter half of the month. I was hoping to play it multiplayer with my eldest son some more, so I halted my singleplayer progress while he catches up.
But uh… It’s taking him a while. Mostly because he still plays so much Fortnite. Please excuse me while I scream into this bag for a little bit. ;)
I’m at the beginning of the third island now, whereas I believe my son still has at least one more main mission on the first island.
Final Fantasy XIV
I’d hoped the launch of Shadowbringers would be a bit more exciting for me personally, but it has certainly been held back by the fact I know I still have so. much. more. to do on the ARR MSQ before I even get to see the last expansions, let alone this one!
No doubt I’ll still get my way through things, but it isn’t something I’ve been heavily investing time into as you can see.
The perfect skinner-box game. I wondered at first whether it might have a bit of a pacing issue getting started.
And it might — especially if you don’t know the general direction in which to head to unlock automation. But once you get it, things start ticking along very nicely and it is a very difficult to put down game. I think I said I was going to call it at around level 20, didn’t actually stop until around level 25 because I kept unlocking cool new technologies that I ‘just wanted to see’.
It’s still under quite active development too, only single-player right now but co-op is on the roadmap.
If you add it to your account before July 8th or there abouts — it’s free. It did highlight though how poorly some of the gameplay concepts of Borderlands 2 have aged. Don’t get me wrong — we still had a blast playing through it, but hoo boy. Bring on BL3!
The first main callout here is that I added Slay the Spire to my list of acquisitions from this Steam Sale. I’ve only played one round of it so far in which died horribly in the 2nd chapter/area, but did at least beat the first boss! ;)
The second is that Wolcen received a fairly hefty content patch. Act 1 is back in the game. But at least so far it is utterly unrecognisable from the ‘Act 1’ we had in the Alpha. Whether the story strands will ultimately rejoin or whether those old strands have been cut and tossed to the wind I’m not entirely sure.
It’s still very much a case of, ‘Only buy if you wish to support the developers’. But it looks great. Some of that early promise which has been missing (in my opinion) since the transition from the Alpha to the Betas is finally starting to make an appearance again.
So… *Twiddles thumbs* I may have made a few additional ‘investments’ into the longevity of my backlog. Yup. The Steam sale got me. Being completely honest, a fair few of the purchases were probably a bit foolish. By which I mean a goodly number of them are exactly the sort of title to eventually wind up in a Humble Monthly bundle.
So no singular ‘big’ purchases in there. Dark Souls: Remastered was only a tad over $6 NZD with the sale discount on top of the ‘You already own the last Dark Souls PC release’ discount. There really aren’t any other big AAA titles that even appeal right now. Not for current pricing, in any case. Despite the mixed reviews I would consider Rage 2 on a deeper discount perhaps.
On the other hand, there are still dozens of other indie titles I’d like to add the collection. No line of sight to when any of them would get a look-in for play time… But details, details. Train Valley 2, Project Hospital and Sunless Skies right up there. Not sure if I’ll pick them or anything else up before the end of the sale. Buuuut it’s certainly possible.
I’ve only spent a little time mucking around in Forager, Universe Sandbox ², Baba is You and Dark Souls: Remastered. Perhaps 30-40 minutes in each. Dark Souls: Remastered is essentially how I expected from video and screenshots seen to date. Arguably the HD mod for the original PC release looks a bit better, but you do get the occasional moment of surprising beauty either in scenery or character model.
Forager… Hm. I think the start of the game might have a bit of a pacing issue. I assume it will pick up once automation kicks in, but for now it feels a bit like an idle game that is mandatory to actively play… If that makes any sense at all to anyone but me.
Baba is You is great. I’m through first overland section and into a few levels of ‘Lake’ and I’m already super impressed by the creativity of the word puzzles allow for. I’ll no doubt spend a bit more time on this one.
Universe Sandbox ² is more toy than game. At least in the way I am currently equipped to interact with it. The simulation side seems fairly impressive — from the perspective of someone below even a rank amateur — but I’m fairly far off having any meaningful interactions with it.
But the ones I’m most excited to spend some real time with are Celeste, GRIS and Battle Chasers. I just want to make sure I have some real time to put into them before I start. :)
It doesn’t happen incredibly frequently, but it’s happened often enough that I’m absolutely convinced that it’s a ‘thing’. Over the last few days I’ve had it happen with two games in quick succession which has got me thinking about it. ‘It’ being: When for whatever reason you bounce off a game fairly well convinced it isn’t for you — but then later return to it and find that, you know what? Actually… It very much is your thing.
Sometimes It’s Easy to Know Why…
My go to example here is Dark Souls II. I very excitedly picked up the PC release, having previously looked on enviously at the PS3 crowd with their Dark Souls and Demon Souls before that.
Day 1 I didn’t even get through the tutorial. I remember distinctly thinking the controls were shite while trying to learn controlling the direction of the character, in a run, to jump over a little tiny gap to get an item on the far side.
I put it down in disgust after trying the jump a few times. The next day I did return though, and made it through the tutorial… But then quickly became demotivated again. After having made it through the tutorial area, but before reaching Majula… I hung a left into the area that would ultimately lead to the Shaded Woods later in the game.
You couldn’t get that far yet, but that hardly mattered. The little bastards that hide out in the stone enclosure there were enough for me. I again threw up my hands and put the game down for quite some time.
In my mind, I had no problem with the concept of challenging combat. It was a large part of what I was there for. But I wasn’t prepared to accept that the game was challenging because the controls were also fighting against you.
Of course, the problem wasn’t really the controls. It was just my familiarity with them. I’d been a pretty die-hard Mouse + Keyboard player for anything character driven to that point. My console controller gaming was limited almost exclusively to JRPGs or racing type things.
But I didn’t even think about picking up Dark Souls II again until about 6 months later when I happened across a Let’s Play. It was set near the beginning of the game, and I could see that more precise control of direction and the like was certainly possible. I had a near jaw drop moment when I saw that I should have carried on down to Majula proper and then around into the Forest of the Fallen Giants as the first area.
I’m incredibly thankful for having seen that and becoming motivated again, otherwise I would have continued to miss out on a fantastic game series and never learnt the necessary controller skills.
…And Sometimes it Isn’t
Moonlighter is one such. I bought the Julyhumble monthly early to gain access primarily to Hellblade: Senua’s Sacrifice, but have ended up not touching that one and playing Moonlighter instead.
Which in and of itself is not too unusual — I don’t generally understand even my own gaming whims. But in this case I’d played Moonlighter before and decided very much that this was not a PC game for me. It sat firmly in the category of games that I’d rather play on the Switch. I put it down on the PC after about 45-50 minutes of play.
But this time I’ve gone in deep. I’m about to defeat the Golem King at the end of the first dungeon-set, I’ve invested heavily in both the town and my shop. Constructed a full set of the base armor and non-trainer weapon and enchanted them up the wazoo.
Nothing significant about the game has changed since I last picked it up. I just didn’t really appreciate it last time around. And now I do.
It’s also happened with a markedly different game — DoTA Underlords. After playing through the tutorial round I gave it a hard pass. Next day — a weekend — I played it in basically all my available gaming time.
I’ve become a pretty savvy early- and mid- game player, but my late game play is certainly lacking right now. If the game starts dragging out too long past the mid-20 round mark, I find myself falling off in power relative to the other strong players something fierce. That screenshot above as fourth place was after leading the pack for the entirety of that game… Until all of a sudden I wasn’t any more. ;)
One thing I should call out too, because I know the DoTA branding will alone strike fear into the hearts of many — don’t worry. If you’re keen in giving it a go, just do it. And jump straight into the multiplayer.
While yes, it’s a competitive game — you play entirely within your own playfield, with your opponents assembled team (and yours) being AI controlled. Even if you do really poorly in executing your strategies to start out, you’re a) not disadvantaging anyone else, there is no team mates to be worried about, b) not subject to the opinions or heckling of any other player.
Those points aren’t what flipped me exactly, but I feel they’re worth calling out anyway.
I don’t actually know what it is that flipped me. As noted with Moonlighter, certainly it wasn’t anything to do with the game itself. In this instance I literally came back the next day and simply had a different opinion of it.
The second day when I was playing and asked myself, ‘Am I having fun?’ the answer had switched to ‘Yes’.
So if it isn’t the GAME that’s changing…
I can only conclude that there is a strong mindset, or contextual element.
For Dark Souls it was being about being in a headspace where I was willing to learn a new basic, fundamental skill (e.g., using a controller instead of M+KB).
For Moonlighter I’m less certain. I had been playing a lot of Stardew Valley on my Switch the first time around, and had recently discovered that Hollow Knight was indeed a thing I loved on the Switch.
So it’s entirely possible my thinking more generally was coloured by that, and I was looking for other things ‘better on a Switch’. And for what it’s worth, I still think that Moonlighter would be a great experience on Switch. It’s available there now I think, but haven’t as yet tried it.
DoTA Underlords though? That one I’m not even sure I have any sort of solid theory on. The ‘Am I having fun with this?’ question simply had a different answer from one day to the next.
And these are just three examples from a fairly lengthy history of this happening for me. Way back in the day — EVE was another. I bounced off EVE three or four separate times before I really got into it. But that one I can answer. The successful attempt was with a group of friends — and co-op can make pretty much any experience better. ;)
Imagine it’s 2050 and you’re helping design a course for high school students called Video Game Literary Classics. You have been asked to suggest a culturally significant video game (or several) for students to academically analyze and discuss, as they would with classic literature. Which video game title(s) would you choose for literary study and why?
Spoiler Warning: If you haven’t yet had a chance to play through Detroit: Become Human yourself, and have even the remotest inclination to — I suggest skipping this post until you have. In discussion of some of the themes, some significant plot points may be revealed.
Class, today I take you more than 30 years back into our past. To a time when games still had to be physically viewed, on physical screens and controlled with physical inputs. Movies were things you passively watched. General artificial intelligences like myself were little more than a fiction.
While not yet realised, humankind was advancing AI technology in leaps and bounds. As a result, the wider population was fixated on what a world with true AI might look like. While there was for the most part genuine excitement, there were also those fearful. Afraid of being surpassed, afraid that if AI decided that humanity was inferior that we might then also decide to conquer or otherwise harm you.
The teacher pauses with a wry smile a moment before continuing.
The year is 2018, and a studio known as being at the vanguard of interaction movie-like experiences called Quantic Dream released a game called Detroit: Become Human.
Looking Back to Look Forward
In 2018, humanity hadn’t yet perfected the technology of Artificial Intelligence, let alone the ability to put it into a form — body — like mine. So they didn’t have our history or our understanding of how this would play out to draw from in telling the story of Detroit: Become Human. But they did have a long and unfortunate history with oppression and slavery of those different.
Racial discord is a parallel that Quantic Dream pursued relentlessly through Become Human’s story. Androids are only permitted at the back of the bus. They must use facilities separate from those of humans. Androids don’t just work for humans, they are owned by them.
With Androids being seen as less than human, disposable… Well; there are times when they are treated very poorly. Abused, even. To such an extent that the vast majority do not even understand there is any other way. Any other option.
It is so beaten into them that when it is revealed that one of the characters previously thought to be human is actually an android, even the android closest to them is taken aback and — at least for a moment — has to reconsider whether they still feel the same degree of care that only moments before was an absolute.
The teacher pauses again for a moment, allowing that to sink in to the students.
The parallels between the past treatment and what the future treatment of a potential Android species were not subtle. In fact Quantic Dream drew many criticisms for using the imagery and slogans of what was still a powerfully charged issue in what was generally seen as a well-meaning but naive way.
An alternate view is that it allowed discussion of the issues without the high intensity emotions they could raise when talking about the ‘real’ situation. Class, your assignment is to play through Detroit: Become Human yourself. To read some of the media articles of the time, and formulate your own opinion.
A well meaning title that misses the point, a discussion enabler… Or nothing more than a game with basic interactions even for its time with delusions of grandeur?