Dark Souls: Remastered – Part 11: Blighttown Continued

I say ‘continued’ but a good half of the video is revisiting parts of Blighttown I’d already been to, in order to find the little nooks and crannies I’d missed. I know I didn’t get them all (there were some parts where I even SAW an item through a rickety wall but didn’t get around to it) but I at least took one another of those bloody toxic dart shooters and *cough* after one failed attempt, did manage to make the jump across to what turned out to be a weapon down below of where I’d come into Blighttown the first time.
The new area of Blighttown manages to be worse than the upper section.
It features digusting fly-type-things that can also shoot fire. Mosquitos that poison. A toxic darter whose angry ghost pushes me off the ledge (it’s the only explanation) and capped (crusted?) off by a pool of poison-inflicting goop at the bottom.
Meghan warned me in the comments of the last post about the life-ruining properties of the poison in Blighttown and I’m beginning to see it. I fear there is still much more to come, however.
I had just taken my first excursion into the poison pools below when I found a bonfire (a very welcome sight). After exploring a tiny bit beyond the bonfire and mimic-checking the chest there (I was SO sure it was going to be one) it was almost perfectly on the 30-minute mark, so I let things wrap up.
Seriously though, this chest wasn’t a mimic? I’m still shocked. But also now even more paranoid than I already was. Surely one has to be coming, and soon.