Around the World in 80 Turns

Maybe not strictly true within the context of the game. After all, while In our Civilisation VI Blogger Succession Game we do in fact have an exploring ship — we haven’t yet settled anywhere off the mainland. But it may be true in a player sense? We have representation from the US, Europe, and li’l ol’ New Zealand.

In any case, what I mean to say is — the save game has successfully navigated its way through all 8 players and back around to me again! In pretty stunning time, too. The first game post was just a day over a week ago. Essentially an average of one day per player which frankly is quite impressive.

I’m about to break the momentum a little though I think. It might be the case that I can’t fit in my play and post until the weekend, although I’m going to try my hardest to get it done before then. Tonight though I had another commitment to meet — and that was around the promise of setting up a page on which to keep the saga of this succession game and indeed any future succession games that we may choose to do.

I’ve done that at least, and you can find the page in the menu above, or else right here.

Right now, despite the pluralised form — it is indeed only able to talk about our ‘Long Live the Queen!’ series, but my hope is that this will expand out to multiple succession games (possibly across different games entirely!) and might become a top level page under which more detailed pages sit. :)

There has already been talk bandied about on how other games might work, from Crusader Kings through to XCOM.

So at least at this stage, it seems everyone is enjoying the format. There is certainly a risk of becoming overwhelmed running too many in parallel, but as ideas for the future it’s fantastic. I think my simultaneous limit for such games might be two, after that the posting commitments alone could become a little rough and I’d certainly not wish to see anyone burn out on the format as a result of that.

Still…

More than happy to hear what you might like to see or even participate in next. :)


OH!

And I almost forgot to note…

You guys… You know what I discovered, tonight, after we’d already started the succession game in Civ VI the ‘old’ way? … well… This:

I can say with some fair certainty that this wasn’t a thing at Civ VI’s launch. But somewhere along the way; they’ve built in native capability for playing exactly this sort of game play.

Fantastic work on Firaxis’ part — next time we might even give this method a go. ;)

Update to this last section: Whoops — no. This isn’t for a succession game at all. I was taken in by the reference to passing around a floppy disk and assumed it meant for a singleplayer save. It does not. It is referring to a modernised way of playing what is essentially Play by eMail (PBeM). So in this setup, each player would be in control of their own civ and then have the option to co-operate or compete as they saw fit.


This was a post for Blapril 2020, the annual blogging event (albeit usually as Blaugust), brought forward to help bring a sense of community during the challenging time of COVID-19. Blaugust is an event aiming to welcome new blogger blood into the fold and revitalise those who’ve been at it a little longer.

The Blaugust Discord is still available to join in, year round!


Naithin

Gamer, reader, writer, husband and father of two boys. Former WoW and Gaming blogger, making a return to the fold to share my love of all things looty.

6 Responses

  1. bhagpuss says:

    Reading this, I realize that what you’re doing is actually what used to be called “Play By Mail” gaming back in the stone age. I had a friend who not only played by mail but published a magazine about it and made his living partly from selling games related to the hobby. I always thought it was taking the whole thing a step too far, personally, but the cloud version sounds a lot more reasonable.

    • Naithin says:

      Yes! Although I did have the wrong end of the stick on exactly what this implementation of Play by Cloud is for — Kanter correctly pointed out that this is (asides from the asynchronous format) a more typical game where each player plays as a different civilisation and can compete or co-operate as they see fit.

      PBeM was around quite recently too, some of the more modern implementations included being able to setup your SMTP and POP3/IMAP servers right into the game and get it (relatively) seamlessly operating that way. Age of Wonders 3 if I’m not mistaken had this ability.

      In any case, the main difference between what we’re doing now and that — is that we’re all playing as the same civ. So it is essentially a singleplayer game… Only not. :)

    • Naithin says:

      On closer read, I realised you actually said Play by MAIL and not Play by e-mail, and yes that one must be going back a ways indeed. I didn’t really have the means to participate in that when it likely would’ve been going on, bit before my time in a way — I can just imagine what my mother might’ve thought about the concept of sending disks of data around to random people from BBS’ or the Internet once I gained access to that (in all it’s 14.4k dial-up glory)!

  2. Rakuno says:

    Thanks for setting up that page, Naithin, it should be useful later on if we need to reference something. :)

    Also, we have a representative from Brazil which would be me. XD

    Take your time playing your next turns. Personally I am in no rush as I am addicted to another game, called Spirit Hunter: Death Mark, right now. I am almost finished with it but I might just play the sequel once I am done. XD

    As for running other games in Parallel, I think having 2 games running might be the most I could handle too. Even then I’d prefer a mix of one long game and a one short game, if at all possible. But we’ll see what the future holds and what grabs people’s interest.

    • Naithin says:

      Haha. Yay wider representation!

      I had never heard of Spirit Hunter: Death Mark before, but can see why you might be rather taken with it just going on the incredibly positive reception it seems to have had. It’s possible I might get to play my turns tonight, but even if I do — no pressure you jump on yours immediately. :)

      2 games at a time with a mix of lengths feels right to me too. Not sure what a ‘short’ game might look like in this context though. The very nature of them tends to make them go on a while. Perhaps a super small map and ‘online’ speed turns if it was a Civ or Civ like thing?

      • Rakuno says:

        By shorter game I was thinking more of something like XCom, without any mods, which I imagine goes faster than the average Civilization game. Or at least I always felt like the whole campaign was faster! Might just be my perception though. XD

        Maybe a Crusader Kings II game would be faster too? I mean, a lot of the time can be sped up while we wait for something to happen. But that might just be me playing the game badly since I am far less skilled on it than I am on Civlization.

        Your ideas of setting games with smaller maps and online speed turns could work too.

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