Funny how these things work out. It was just a few days ago in comments I was saying how much of a dud Anthem had turned out to be. That hope was extinguished for any sort of redemption. Senior Leads associated with the project were jumping like rats off a sinking ship. The complete radio silence otherwise just added to the foreboding atmosphere.

So if like me, you’d given up all hope? Well, I think we could be forgiven.

Maybe there is yet hope to salvage the game from something resembling this?

Heck, even now we still haven’t heard anything officially. But purveyor of all BioWare game knowledge secret and arcane — Jason Schrier — has some sources talking about Anthem 2.0 or Anthem Next.

Details on Anthem Next are hazy, but among other things, the game’s developers plan to overhaul the loot, the quests, the social aspects of the game, the difficulty, the progression system, and the world map. One person on the project said they’re planning to change the game’s entire structure.

BioWare Plans A Complete Overhaul For Anthem (2019, Kotaku)

This all sounds good. And very much needed if Anthem is to have any kind of future.

But along with the specifics of how those things will be changed being hazy, we also don’t really have any inkling of how they’ll arrive. All at once in a mega update? A sequence of updates ala No Man’s Sky? Or… A paid re-release? The latter possibility was raised, noting a likely discount for existing owners.

But I can’t imagine any discount short of 100% satisfying current owners of Anthem if they chose this route. I’m not entirely unsympathetic toward commercial realities. Games companies are first and foremost companies. Businesses. They need to make money in order to keep giving us what we want.

But what we received was far from a final product. For the enjoyment I managed to extract from Anthem at launch — despite how much I wanted this to be a title that succeeded… I couldn’t avoid the conclusion that we’d been given (at best) an early access title.

EA has refused to comment on this story so far. As a result, I can’t imagine we’ll see this any time soon — even if they choose to release these updates in a series rather than all-at-once.

But, hope lives on for Anthem after all.

That’s not something I expected to say or think any more.


Gamer, reader, writer, husband and father of two boys. Former WoW and Gaming blogger, making a return to the fold to share my love of all things looty.


Magi · November 17, 2019 at 3:31 pm

100% discount for owners of the first version would be cool (just like in Cube World’s case) BUT I doubt that they’d do that. I haven’t seen much of Anthem’s gameplay but it seemed rather boring and I felt like it wasn’t worth watching it at all… let alone, buying it. I mean, Warframe does stuff that Anthem does but better, right? And then there’s also Destiny and some other games that have similar features but a lot better!

Oh well, how’s the challenge going? :) I always get confused when I see a post about a different game :D

    Naithin · November 17, 2019 at 6:13 pm

    Challenge is going fine, in terms of played games — only really used two of the potential five! If the challenge had meant only posting about those games though and nothing else there is no way I would’ve thrown in the post every day clause. I probably could’ve done it like that with a more regular post schedule, but man, that still would’ve been rough with the news that’s come up this month!

    Cube World was different though. It’s not like a bad version was released and then it was reworked. We were preorder customers who received an alpha and only now years later received the full release.

    Also — if Anthem was just flat out bad like you described, no-one would be very likely to care any more.

    There are things that even now Anthem does better than the other options — the mobility and flight systems of the game cannot be understated in importance to the feel of the game.

    It had an exceptional base in many respects. But it seemed to be hooked together with string and gum, which given the story of a rushed development in the last 12 months of its pre-launch life after they finally worked out what the game even was, isn’t too surprising.

    The game needs its rework to be able to go forward into the future. There were just too many issues to keep building on it as it was, but don’t under estimate how much fun it was for what was there either. :)

Comments are closed.