Impulse Purchases Alive and Well

One of the more positive side-effects of running this blog has been an increased focus on a smaller set of games. There have been few to no impulse purchases simply because there was a sale on, or similar. I had been curious how long that effect might hold for. We have an answer now. This long. ;)

Last month I outlined some of the coming games of interest, there was one I missed off that list simply because I hadn’t kept a close eye on when it was coming.

Sekiro: Shadows Die Twice — There isn’t any world in which I didn’t pick this one up.

It was this one! Sekiro. Ironically, it is also the least played of my recent acquisitions! Those other ones..? OK, those ones were straight up impulse purchases.

Far Cry 5 / Far Cry 5: New Dawn

Far Cry 5 and Far Cry 5: New Dawn are two titles I hadn’t imagined picking up any time soon… But then a Ubisoft 50% sale weekend came along… A friend was feeling in the same boat as me re: Division 2 and wanting to not invest too much time when meaningful progression wasn’t possible. One thing sort of led to another, and here we are.

Far Cry 5 we’re playing exclusively in co-op, New Dawn in single-player mode when the other isn’t available. New Dawn is a direct story sequel to Far Cry 5, but playing both together has still been working out quite well. Like one of those movies that tell the past and present story alongside each other.

Far Cry 5: New Dawn — The church has quite a different aesthetic now from the ‘Old World’ days of Far Cry 5.

There are some differences between the two titles which thematically, at least, fit. Far Cry 5 you’re purchasing your weapons and have access to quite a wide array of customisation options. Scopes, silencers, the whole nine yards. New Dawn by comparison has you scavenging for the materials needed to put together even the most rudimentary of weapons.

I have nothing against the crafting mechanic itself, but the limited customisation options is certainly a bit of a downer.

Devil May Cry 5

I fear that this one might be one that I grab with the best of intentions and then never actually manage to fit it into my play schedule. I’ve not really touched it yet other than the intro-mission.

I loved Devil May Cry 4 though, which came out some 11 years ago now. I devoured this game, finishing it over the course of a weekend even though I’d not played any of the previous entries. If I recall correctly, DMC4 was the first in the series to get a PC release at launch rather than a later port of dubious quality.

We’ll see how it goes. The Division 2 will kick into high-gear again next week, at least for a little bit. Variety might have to wait!

Division 2: Done with Soloing


I don’t mean ‘done’ in a bad way, though! I’ve reached the end-game! Not just level 30, but also World Tier 4 is unlocked. There was a mad rush to keep up with friends and clan-mates, to not fall behind. This meant when I had a free moment to play anything, it was The Division 2.

I posted a little while ago about learning to love the journey — but the structure of The Division 2 made this quite difficult for me. If you’re not aware, The Division 2 has gear stratification in terms of your World Tier progression. This is not a difficulty setting you change as in Anthem’s Grand Master or Diablo 3’s Torment difficulties.

Rather it is a linear progression. You complete the story (including the 3 Strongholds), you progress to World Tier 1. You gear up a little, complete two invaded missions (same locales as story missions, but with a different faction, different purpose, etc) and then the nearby invaded stronghold. You progress to World Tier 2. You do this again for World Tier 3, and again for World Tier 4.

Everything up until that point is eminently disposable. You might have some stats or sets or other aspects you prefer when the option is available, but there is ‘no point’ in trying for anything resembling a build, or playing anything other than the bare minimum to progress through the earlier tiers.

I put ‘no point’ in quotation marks of course because there is the obvious: Fun. But:

  • I get the most enjoyment out of the Looter-Shooter genre when I’m progressing. This comes to a screeching halt if you stick around any longer than is necessary in a given tier.
  • I recognise that I have a limited attention-span for any given game. Reaching 100+ hours for any title in one ‘stint’ is a rarity for me. I feel like I would be wasting this limited resource, my interest in the game, playing around in the lower tiers.

So! With World Tier 4 reached, I no longer feel that almost obligatory push to keep going. I feel comfortable playing in a more at-ease/casual way only when my friends are also on and wanting to play. Outside of that, it leaves me open to revisit other titles and scratch the itch for variety a little more. ;)