The Time for Talk is Over

Oops.

Hrm. So, last time I maaaay’ve been a tad… overconfident… in my abilities to persuade everyone of doing things my way. I thought I was done with Khenarthis Rest — war averted, shoulder armor equipped, day saved.

Not so much, as it turns out. The Maormer (Sea Elves) were still very much in favour of attacking the port, in order to express their vast dissatisfaction with the Dominion coming in and laying any sort of claim to the area.

Yelling ‘I come in peace!’ seemed to have little impact.

Plan B: Kill the bad guys, steal their electricity.

So after being tricked into experimenting with extremely high voltage lightning pillars armed with only a lodestone — and surviving, it was time to move to plan B.

There was a small army inside this place, but I still managed to take away all their zappy-zap-power. Unfortunately, they did still have one trick up their sleeve.

I get to summon a tiny goblin thing, and they get this?? The distance belies the scale.

Luckily, the Maormer only had a very tenuous control over this titanic elemental beast. So once I disengaged their safeguards it was more interested in slaughtering its captors than anything else. Moral of the story: It’s not the size of your summon, it’s how you command it.

I decided after releasing it though to make a quick exit. What could really go wrong with just leaving it be anyway? A trifling detail, one I saw no need to rain on the party with as my success against the Maormer was being celebrated in the ruins of town.

… In unrelated news, I’m off by boat to Vulkhel Guard in Auridon.

Vulkhel Guard

Much better. Far less fire and destruction going on here.

It was upon reaching Vulkhel Guard that I decided to reassert the original plan upon myself. Ignore all side content, work through only quests required for the main storyline.

That’s. All. THAT’S. ALL. … Unless this happens. WHAT IS THIS?

There’s a Stargate in my sky. It… appears to be trying to float away? I don’t know. I should go investigate.

I fought against the G’ould Daedra coming out of the Stargate Dolmen alongside a number of other folk ranging in levels from 7 to 40-something. It reminded me a lot of rifts in, uh, Rift.

I returned in short order though and spoke to the Guard Captain like Raz had asked me to.

I’ll spare some of the details here for those who may yet wish to go through it themselves, but I ended up saving the day again (properly, this time) and joining Queen Ayrenn’s secret service.

This is essentially where I wrapped up the last two nights of play. I’m level 11, almost 12 and about to embark on a pilgrimage of sorts with the Queen it would seem.

I really want to keep to the main path. I’ve been pretty good at steadfastly ignoring all the other quest pick-up markers on the map in Vulkhel Guard. But I know me. And after even just these few posts, you might have an inkling too.

Once I leave town and see the compass map-markers in every-which-way around me…? All bets are off.

Restarting in Tamriel

The other day, I rather naively had a bit of a panic about what to do since the Anthem demos were finished. You see, I thought everything was going to go into this… sort of… rumbly quiet of anticipation. Instead we’ve had post-launch updates announced and I managed to get into The Division 2’s Private Beta thanks to Skill-Up.

But! But! I still did get into The Elder Scrolls again. *cough* For that one day. By the time I get back in we’ll be down from 9 days til Anthem early access to… Less. I’m unsure how much more time I’ll give to The Division 2 beta, but I would guess another day at least to cover the Darkzone and PvP.

Anywho, ESO!

Getting Started

If you’re unfamiliar, The Elder Scrolls Online scales to the player level. Everywhere, everything. You can waltz into any zone at all, and it’ll be your level.

When you own the expansions for ESO, freshly created characters will start in the latest content. I guess the thinking being that the latest content is the freshest, the benefit of the most updates to the capabilities of the game etc.

But if you want to follow the story of the new area…? Well, good luck. It’s not impossible by any stretch, but only if you don’t mind wondering, ‘Who’s that and why do they know me?’ every few minutes.

This was one of the factors that lead me to drop the game last time around.

The Plan

I didn’t end up going with a Ranger/Bow type character, no, instead I made a Magicka based Breton Sorcerer. Full on caster. Rar.

I also planned on skipping the tutorial and then immediately getting away from Summerset Isle (the latest expansion) and finding my way back to the starter zone for my faction. … I almost don’t want to say, but I went Dominion, largely because I’ve never done them before. Not last time I played, nor back in the beta.

So that put me into Khenarthis Roost. Apparently if you want to do the main quest, the tutorial is absolutely not optional. Because:

Here we are. The tutorial. After, might I add, quite a brutal scene of being knocked unconscious and then being dragged away to be sacrificed! :o

Not to worry, I’ve played through this tutorial thing a few times now so I blasted through it in no time.

Now, surely, I would adhere to the critical path story only. I wanted to experience the story, sure, but I also wanted to be efficient in getting through it. So when Razum’Dar — the definitely-not-a-spy Khajit — told me I could either investigate a couple of side things or head straight up north to meet him, I knew what I had to do.

The Reality

Not shown: Also going to join the Mage’s guild, the Fighter’s guild and the Undaunted. Er, and also then trying a dungeon. Solo. (It didn’t go well.)

I ended up putting a struggling family in prison for Skooma manufacture. I’m still not sure I did the right thing here. I think I did. But I’m not sure.

What I basically noticed though is that my character is either a much bigger deal than I thought, or I have accidentally been spending all my points each level on Persuasion rather than Magicka like I thought I was.

Because everyone simply does what I say. From vengeful grieving widows to officers of the law who moments ago were eyeing me as the prime suspect. I say, they do. Always. Except for that talking Skeleton guy. He was mean.

The good news is, I did actually get around to finishing off the main questline in this area… I think. I mean, I stopped a diplomatic incident from escalating into out and out war.

And it was around that time that I received my first piece of shoulder armor. That’s when you know you’ve made it to the big time. I don’t really know why I had such sway over the NPCs before — but they’d certainly better listen to me now! I got shoulders!

So I ended my adventures of a few nights ago at level 9 and feeling quite positive about the game. Had I not been distracted by The Division 2 and the Anthem news blow-out, I would be back already — as it is, I will be going back soon and I can’t wait!