If there is one space I’ve typically skimped on with my PC it has been in the monitor department. Or if not skimped per se, then definitely at least been behind the times. I suppose I’ve sort of jumped between the two states here and there. It started for example with refusing to move on from CRT.

I got up to a 19″ CRT while everyone else had already moved onto LCD. And honestly, it wasn’t even anything to do with the fact LCD panels started to catch up in refresh rate or visual quality that ultimately made me switch. No no, what finally got me was going to LANs and watching enviously as others breezed across the carpark with their LCD screens vs. the herculean effort required the lug the 19″ CRT that far.

I forget exactly when, but it’s only been in the last 4 or 5 years that I invested in a monitor with a higher than 60hz refresh rate too. But I still went 1080p, looking for performance over visual fidelity. I thought people trying to jump to 4K at that stage were crazy. (And actually, that far back, they probably were.)

A bit over a year ago, I probably went in for what was truly a pricey monitor (by my standards), an ASUS 27″ 1440p IPS panel that could still support 144hz refresh rate. That’s what I’m using now (with the prior 1080p monitor sitting alongside as secondary).

Even that relatively small seeming increase from 1920×1080 to 2560×1440 was quite a revelation to me. And I found it to be a fantastic balance in visual quality and performance. While I’m not running a current generation RTX card, I do have a 1080ti which is more than adequate for powering that resolution.

Which brings us to today…

Following in the footsteps of Jeromai and his journey to the Super Ultrawide side earlier in the year, I’ve now put in a purchase order for the next model along. The Samsung CRG9.

Like Jeromai’s, it’s still 49″ and retains the crazy 32:9 aspect ratio. But given that is already a monitor of behemoth proportions, I think not going bigger still was probably the right call. The biggest upgrade over last year’s model is the jump from DFHD (Dual Full HD, 3840×1080) up to DQHD (Dual QHD, 5120×1440).

Not my one. Mine is still coming. Hopefully next week! :D

It is a lot of pixels to drive, which does concern me a little. But it’s less than a 4K res panel asks of your video card by roughly a million, so given 4K benchmarks I’m reasonably hopeful I wont have to sacrifice in the frames department too heavily.

The other concern is of course support for the resolution. Even 21:9 — the far more common widescreen format — is only barely beginning to pick-up steam. In fact, consulting Steam’s Hardware survey results, at the time of writing this 5120×1440 (or last year’s 3840×1080 for that matter) are bundled up into the ‘Other’ category for Primary Screen Resolutions which as a whole has 1.83% representation.

The more common 21:9 resolutions have ~1.69% between them. (Compared to the still prevailing 1920×1080 at a whopping 63.47%.)

Still, watching from afar it does appear that support is improving overtime. And… This might be a bit of blasphemy amongst the widescreen diehards… But black bars don’t bother me terribly.

While not ideal, I could happily play my older titles in 16:9 in the middle of the screen — or, more likely — put them into windowed mode with other things alongside.

And then there is the HDR aspect and the whole new world of caring about ‘nits’! Apparently in this case they’re a good thing to have, unlike back in school. ;) Assassin’s Creed: Odyssey supports HDR on PC apparently, so mayhaps I’ll have occasion to go back and finish up after all.

In any case. Order is in. Now just to wait. And of course, in typical Nait style — I decided on what I wanted and received approval from the Boss (read: Wife) to actually make the purchase on a Friday after close of business.

I got a good deal on the price ordering from who I did, but now that the waiting has commenced I almost would rather to have paid more to just pick it up. Hah.


Gamer, reader, writer, husband and father of two boys. Former WoW and Gaming blogger, making a return to the fold to share my love of all things looty.


Jeromai · October 5, 2019 at 3:13 am

Just think of it this way, you’ll be returning back to the good old days with the herculean effort needed to lug your new monitor around! ;)

Nah, seriously, looking forward to hear what you think of yours.

    Naithin · October 5, 2019 at 9:27 am

    Hah. I haven’t really been to a LAN or other event where I’ve needed to take my PC anywhere for years now. But methinks if I did — I’d take a secondary monitor and not this thing. xD

    Looking forward to giving some thoughts on it when I get it though for sure! :D

Bhagpuss · October 5, 2019 at 3:43 am

Increasingly, what I think I’d like isn’t a monitor that’s bigger but one that will only display only one source at a time. I think one of the less-well-remembered reasons early MMORPGs felt so immersive was that you couldn’t easily tab out to anything else. We played them on 14″ or 15″ CRT monitors with PCs that wouldn’t usually permit playing in windows. And even when they did the EULA forbade it. As for having more than one monitor… who did that?

WoW Classic is the first game I’ve played for years where I stay in the game for most of a three-hour session. Because I’m not looking up any out of game info I don’t tab in and out al the time the way I do in EQ2 and because it’s a seamless world I don’t tab out during the interminable loading screens the way i do in GW2. When I travel I watch the screen and when I eat and drink I fiddle around in my bags. About the only time I tab out is on long griffin rides, soeme of which take almost ten minutes.

I’d like a monitor that could be locked to show only one video source, making it impossible to tab out without logging out of the game. I can control myself up to a point but that would really nail it down.

    Naithin · October 5, 2019 at 9:36 am

    The intent of a monitor that curves around you and at this sort of size is to add an immersive factor through giving you an actual sense of peripheral vision again. A number of reviewers have noted this as being about the best thing for an immersive experience short of investing into a VR setup.

    And I would imagine if you ran this as your sole monitor rather than having another alongside, and played your games in true fullscreen mode — you’d *almost* get what you wanted. It wouldn’t lock you from alt-tabbing entirely, but the adjusting windows does from a fullscreen (not borderless window) app into anything else is irksome enough you probably wouldn’t want to do it terribly often. Hehe.

    But you’re also right on those early MMOs and only one monitor being available. I don’t even remotely remember when I jumped onto having two! It wasn’t during my CRT days though I’m pretty sure.

Tessa ~ Narratess · October 5, 2019 at 7:09 am

My neck hurts thinking about rotating my head from trying to see what happens on the ends.

    Naithin · October 5, 2019 at 9:41 am

    Hehe. For gaming at least part of the idea is to actually give a sense of peripheral vision rather than constantly turning to look at it all — but for desktop and productivity type use… Yep. Not sure how that would go for you.

    I’m used to running two reasonably sizeable monitors next to each other and turning a bit as a result, but have got them setup on a corner (L-shape) desk now, so can swivel chair entirely rather than craning neck if needing one particular area of view for a while.

    Still… Legitimate concern. And not sure how much this might impact you specifically, either.

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