Sometimes I feel a bit… Old. Especially when I make realisations like this one: I could probably wax nostalgic about waxing nostalgic. Not quite what we’re here for today though. Isey started a conversation, wondering why nostalgia works. He reaches a conclusion in his post that it might be to do with taking a snapshot in time and freezing it as a memento of the surrounding life conditions and the feelings they evoke.
There is a recognition that we can’t — in most respects — freeze time. But in the context of games and the likes of Project 99 to a greater or lesser extent, you actually can. Here, we might be able to take some control. It’s worth taking a look at the Isey’s whole post for additional context, too.
I’m not entirely sure Isey’s conclusion holds true for me. At first, I was sure it didn’t actually. But upon further reflection, there might be an element of this.
Sure, I can recall aspects of my life from the times spent gaming. With some very vivid snapshots in time recalled in short-form but otherwise very complete narrative form even. I remember well my room, it’s layout and contents, the anticipation of the loading/patching ‘tubes’ of loading up Asheron’s Call.
I remember when I had moved out into my first flat and was downloading the Shadowbane beta client (All 600+MB of it) on 28.8k dial-up. And then having it not work. (The Shadowbane beta was very rough.)
These experiences were objectively bad. Long waits. Things not working. Yet even though this is something I recognise looking back at those times now? Yeah, I remember them fondly. In a sort of, ‘I was there’ and ‘Look how far we’ve come’ type way. More about the ‘cred’ of being there ‘back in the day’ than anything else, I think.
But that’s the experiences surrounding the games.
What About the Nostalgia in Actually Playing?
One principle of nostalgia that typically holds true for me is that I need to have experienced the specific ‘thing’ (TV show, game, movie, whatever it is) when it was current.
I get essentially nil nostalgic value out of experiencing something from the same timeframe, even if it is almost identical in look, execution and general approach to something else I did experience at the time.
A good example of this is the ol’ Sierra adventure games. I played and loved the ever-loving heck out of the Quest for Glory series.1 There was a time when I was playing through these every year or two. Yet I never played the King’s Quest or Space Quest games when they were current. I once thought to try them out but I bounced off them almost immediately. My love for QFG remained untarnished, but there was no getting on board with KQ and SQ.
The same holds true of MMOs. You couldn’t pay me enough to spend any serious time in Project 99 from all I’ve heard. Two weeks on a single camp? Level percentages in measured in turn by their own percentages? *Gack*
In an alternate timeline where I played EQ instead of Asheron’s Call though I could imagine being all over it. Or at least… I would love to have the option to be all over it. To know it still existed and that I could jump in at any time and revisit the world I’d known.
“…a stroll around the old neighborhood is plenty. It’s like stopping off in the village where I grew up. Sometimes I do that, when I pass by on my way to somewhere else. Take a wander round, see what’s changed. What hasn’t. Yet. Then back in the car and move on.”Bhagpuss (2019), Two Weeks in Another Camp: Everquest (Inventory Full)
Bhagpuss nailed it for me with this. Although the gaming equivalent might be weeks or a month — this was how I was treating Asheron’s Call before it’s shut down at the start of 2017. It was a place to visit, look around, remember the history fondly. Play a little. Smile. Move on.