While it’s true, I ended up scattering many of my plans to the winds, excitement for Tales of Arise carried on through and I’ve been able to spend about 13 hours with it since it came out with the Friday just been.

For a JRPG, that’s barely enough time to get your feet wet, but I already love it. I’m not alone in that, it seems, with Steam reviews currently sitting at 92% positive.

There is just one thing stuck in my craw about it though. Hoo boy am I glad I didn’t know about this before purchase as it may have been enough to make me think twice. What? Well; a rather questionable set of DLC options. It’s rather reminiscent of the ability to buy an XP boost in Assassin’s Creed: Odyssey. Except, in this case, taking that idea and running for the hills with it.

You can buy levels. Gald (the game’s currency). Skill Points (SP) used to unlock abilities. Artefacts with abilities like earning double XP or SP. Or perhaps just buying a flat +1,000 max HP for the entire party. It’s insane. I didn’t remember any of this being available for Tales of Berseria but I went back to check, and… Yeah, a lot of this stuff was, although it was bundled a bit differently and perhaps slightly less in your face.

This is one of the opening scenes of the game, but fortunately, it didn’t come to represent how the developers viewed the player.

Digging into the reviews for these items, and the recurrent comment is — don’t claim these items in-game if it’s your first time through. They will annihilate the game’s difficulty. They’re really there for players who want faster repeat runs. There are no balancing decisions made to… shall we say, ‘encourage’ players, to go out and buy these things.

Which is good to hear, and has also matched my experience so far. In my time with the game, I’ve made it through the first two ‘Lords’ and into the third territory, where I’m still unlocking additional game mechanics it seems.

The second Lord was a somewhat difficult fight, and they were above my party’s level — but this seems to be by design. When you encounter these characters, they are meant to be, as individuals, more powerful than you. But your team as a whole is there to help and ultimately win the day.

Since this image, I’ve managed to grow my party to four. Which is excellent, because you can have four actively fighting characters at a time.

So far, I’ve been playing as Alphen (aka Iron Mask) pretty much exclusively. I say ‘pretty much’ because there has been the odd time when, er, I’ve died and haven’t had the necessary ‘CP’ (a limited resource needed for healing and resurrection skills) to revive. In those cases, I’ve had to fumble my way through a fight using Shionne with mixed results. xD

Every character, you see, has their own unique skill-set. One of the staples of the series is to select the Artes (skills) you use and how they chain together. This chaining is a little simplified in Arise vs. Berseria, but is paired with other unique features in how they dodge, or guard, or enter their respective ‘overpower’ states and then even what those states do, exactly.

I’ve been playing with Alphen’s skills as I unlock or discover them (there are ‘Hidden Artes’ which unlock after certain conditions of use around the base Artes, for example) so have a pretty good grasp on his kit. Not so much with the others yet — which may well be a pretty compelling reason for replaying the game, although I’m also sure that before I’m done with this playthrough I’ll switch up the leader a bit more and try to get a little more comfortable at playing the others.

These prisms directing light into the tower initially reminded me of Brent Weeks’ Lightbringer series.

I can’t wait to play more. The DLC on offer apparently isn’t enough to sour that, now that I’m in.

I really, really want to see what else is yet to be unlocked systems wise, too. I know of at least a couple of things I haven’t got yet from some of the earlier trailers and I’ve just now discovered from a Combat 101 video that I’ll eventually unlock more bind slots for combat Artes later on too. That will certainly open up some more options. :D Already thinking about what I might add to Alphen’s kit when I get to this point… Hmm.


Gamer, reader, writer, husband and father of two boys. Former WoW and Gaming blogger, making a return to the fold to share my love of all things looty.


Jaedia · September 14, 2021 at 1:43 am

Oof, those kinds of DLCs always just feel cheap to me, but at least it’s optional as far as personal enjoyment goes.

    Naithin · September 14, 2021 at 9:12 am

    Yeah, if anything the complaint might run the other direction! Some (but not all) of these things are thrown into the ultimate edition of the game.

    If you unknowingly did a ‘Claim All’ ingame, you could easily unbalance it all toward being too easy and then end up disappointed with the game.

    In any case, my preference would be for this kind of DLC not to exist — but as they haven’t balanced the game around ‘encouraging’ people to get it, I can probably live with it.

Nimgimli · September 14, 2021 at 3:02 am

I am the only gamer that isn’t bothered by this kind of paid DLC, as long as the game isn’t balanced to make them feel all but required. I haven’t played Arise but I have played and finished all the Assassin’s Creed games save the first and have never felt even slightly tempted to buy boosts. If anything I look for ways to make the games harder since my character gets too powerful by end game.

If letting gamers ruin their experience by purchasing boosts helps fund new content or helps to keep game pricing down, I’m all for it. Again, assuming the game isn’t balanced in such a way that the average gamer feels like they NEED to buy a boost in order to get through the game.

I shall now stand and be consumed by the flames of outrage from my fellow gamers!

    Naithin · September 14, 2021 at 9:14 am

    I’ll get the marshmellows ready!

    More seriously, I’d prefer this type of DLC didn’t exist. But in a SP game, where they clearly haven’t balanced the game around ‘encouraging’ people to get it… Then… Eh.

    It feels a bit wrong and off still, largely from transferred feelings from the MMO space I think, but I can live with it.

    In AC:Odyssey, I pushed through to the end game past the story and never felt the need to get the boosts there either, so I know what you mean.

    I do remember being rather uneasy when discovering they existed though!

Frostilyte · September 14, 2021 at 3:05 pm

Lmao what the holy hell is that dlc?

Looking forward to your thoughts when you finish playing the game. From what I’ve seen of Arise it plays more into my sensibilities than other JRPGs, but it still doesn’t look like my brew. Gunna just experience it second hand as it were.

    Naithin · September 14, 2021 at 4:20 pm

    Aye, the combat would be more up your ally this time around I think. In Berseria you pre-constructed your attack strings into a chain of I think 4 abilities (maybe 5?) and then bound those entire strings to your attack buttons.

    So the play was at least as much in building those strings in the first place as anything else, since the execution came down to spamming the appropriate button for the string you wanted.

    Arise has kept the idea of these Artes, but binds only one to a button press, so you build up your skill-set as it were, then execute the combos yourself.

    As noted in the post, I’m quite looking forward to the expansion of how many Artes I can ‘bind’ at the same time. Should open up options quite a bit!

Nimgimli · September 15, 2021 at 12:53 am

Yeah I should have specified that I’m only talking about SP games in my being OK with these things. In MMOs or MP PvP titles, absolutely not! I think companies have, for the most part, finally learned their lessons there. Or maybe I’m an optimist!

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