Battling Leviathan

Yep. An honest to God post about a game. I feel like it’s been a while! So I jumped back into Final Fantasy XIV last night, cracked my knuckles, and prepared to continue playing Courier Conversation Quest. (Yeah, I’m still working my way through the 2.x post-ARR content).
I must have stopped at a reasonable point last time around though. Because while there was certainly a fair share of this and running back and forth between the same areas, I actually got to fight some things. Sahagin mostly.

The storyline goes to lengths to remind you though, that you’re not necessarily defending the good guys in this battle. There is a lengthy discussion on the morality of the Limsa Lomasin admiralty in their having broken the truce first.
The Sahagin are in the process of summoning Leviathan in the hopes that their spawning grounds can be saved from the continuing encroachment of nearby settlements. The tensions had been building here for a while before it turned to out and out open hostilities again.
For all that, there are still civilians to consider who are not necessarily responsible for how things have unfolded. So you go in and save the day. Become the hero in one story, and undoubtedly a parent-slaying, land invading villain in another.
…
Anyway.
This all culminates in a raid / trial. Visually it’s a pretty good encounter. It has some mechanics, but I couldn’t really tell you what any of them do. The difficulty was tuned somewhere on a par — possibly even a bit under — the difficulty of a WoW LFR run, so they didn’t much matter. But given the necessity to PUG it to get through the storyline, I was more than OK with this.
There was a bit where Leviathan smashes down on one end of the platform you’re on at sea, sending all players hurtling down that way. Prior raid training suggests that whenever you’re forced to a certain place you should make every effort to vacate said place ASAP. So I did, and it looked like at least some of the others in the party did too. I couldn’t really say if anything bad happened to those who kept fighting from the spot they’d been unceremoniously dumped onto though.

And so wraps up the end of the Patch 2.2 content. Just.. 2.3, 2.4, 2.5 and 2.55 to go.
If you hear any sobbing from out back, just ignore it — it’s nothing.