Teetertot Moments

Only a week ago, I was trying out Asheron’s Call again for the first time in what I estimate must be at least 10 years. Fourteen if you take it from when I last ‘seriously’ played. And I almost bounced off entirely. I was so close to just calling it a failed experiment and moving on.
A week later and that outcome is almost unimaginable.
The loss that would have occurred with that outcome indescribable. And yet I never would have even known or truly appreciated it. I would have had no way to. Because truth be told, until now I didn’t really understand Isey or Quin’s desire — or even ability — to wrap themselves up so entirely with EverQuest again (in its Project 1999 iteration). I was happy for them that they so obviously found such joy in it. But I didn’t understand how or why.
It took diving back into WoW Classic to make me realise my earlier stance on nostalgia might not be right after all. Rather amusingly, I was right in my estimation of WoW Classics lifespan for me. It did only last a couple of weeks. But I was way off base about why that would be the case. I could have seen myself happily playing WoW Classic for some time to come. And I realised this quite early on. So it isn’t without some degree of irony then, that this realisation is what sealed the fate on not playing it for longer.
Because it drove me to try AC again.

I’m not the most prolific taker of screenshots. Generally, I need to remind myself to take any at all. But I’ve taken over 40 so far, and flicking back through them — even only spanning a week so far — carries so much memory and sentiment already.
Now I know, a large part of that sentimental power is driven by compounding upon old memories. But the effect is no less real or meaningful now for that fact.
I felt an almost silly degree of pride in successfully navigating through the key and lock puzzle elements of Green Mire Grave without resorting to the use of a map, as I had needed to with the Mite Maze.
I made it through the Mines of Colier, down to the (now undead) Baron. Back in the beta this place had a different set of monsters and a chest on a 10-15 minute timer that spawned amazing loo for the level you could get down there.
People would line up around the room, waiting their turn at the chest and just talk and laugh with one another. The recent talk of lining up for quest mobs in WoW Classic made me smile in memory of this. Of course, no-one is lining up for this chest now — but yet… It was nice to be back.
Or heading back to the Glendon Wood Prison. This was the first dungeon I ever did in Asheron’s Call that wasn’t located near my hometown of Holtburg. Being back here I was reminded that dungeons in Asheron’s Call weren’t tailor made for specific levels. They were places that made sense in the context of the world they resided in. Sure you could complete the quest objectives within the low level portions of the dungeon no problem. But push too deep and you could find things best left locked away. Things you may not be ready for yet.
Overall, I feel like I might be back with Asheron’s Call for a while. Enough so to wipe the slate (sidebar) clear of all else for the time being. I could always be wrong — but I hope not. Because it’s a very similar feeling to the one I have about the longevity of this blog, compared to my prior efforts.
I may not have understood Isey, Quin and the others that played Project ’99 to the exclusion of all else before. But I do now.