Some people love creating additional rules for themselves to play a game. Sometimes it’s quite simple — playing in a hardcore or ‘one life’ mode in a game that doesn’t officially support it. Sometimes they’re remarkably complex like the ‘Nuzlocke’ Pokemon ruleset (or maybe just seem that way to me as a non-Pokemon player).
I’ll happily mod a game for a new ruleset. I might even choose a particular achievement or goal to chase that alters the way I play. But just layering new rules over the top of a game ‘just because’ isn’t really something I’ve done. Couldn’t tell you for sure why. I don’t have any particular aversion to the concept.
Possibly it’s just not something I’d find fun on my own without the shared experience component. That’s my operating theory at the moment in any case.
Backing that theory is my eagerness for a community Iron Man event running on the Levistras Asheron’s Call server at the moment, created by Joneseh, Spigot, Wolfenstein and a few others.
You can see the full set of rules and the character sheet here – but the basics? A certain degree of randomisation on the creation of your character. You roll a 1d6 for instance to select which stat you max out at 100 during creation. Every other stat balances out to 46. You then roll out your weapon (or offensive magic) type. Oh and also completely randomise the order in which your character will pickup skills.
Beyond that, characters playing in this event cannot receive help from any character not also participating. No transfers from your main characters. No buffs from non-Iron Man characters. No outside help of any kind.
Oh, did I mention every character participating is flagged for Player Killing too? xD
Now the intent behind that is not to make this a bloodbath free-for-all (although there are no rules against this), but rather to add to the sense of danger that comes from the potential for friendly fire. Especially if playing alongside (or as) a 2H-weapon character and the cleave attacks they do.
Making the old new…
And it is amazing to what extent!
Building a character for yourself, it is typical to go with what is known as 3-school, learning Life Magic, Item Enchantment and Creature Enchantment even on a non-offensive mage character. So commonplace that having these buffs available on demand is just a fact of life.
Take that away and you need to find new ways to compensate. You need to draw upon your wider understanding of the world to think about places to go, suited to the adjusted power level of your character. Places that previously may have been skipped on the early game ladder get to see the light of day again. Jewellery and clothing with imbued buffs become some of the best items you can possibly find.
The old strategies get thrown out the window, basically.
I’m level 17 in this challenge so far, and the character I’m playing is rouuuugh. But it could be worse. I do at least have shield and healing trained already.
But hooboy have I relearnt the terror of enemy spell casters. It’ll be a while yet before I can comfortably take on any case capable of casting level IV war spells. >.<