Well alright, maybe more than just one ding. I very almost didn’t get a post out at all tonight on account of wanting to extract every moment possible of play until better sense took over and drove me to bed. I made a fair bit of progress — not just in raw levels (although that too), but also in social ties to the server and general preparedness for this character to go out into the world.
I was just sitting in town, sifting through my spells — getting ready to learn the level II variants for that tiny bit more oomf in my hunting — when in local I saw the announcement someone had made a successful 9th tinker on a weapon, followed up swiftly by a 10th.
If you’re unfamiliar — in Asheron’s Call you can tinker with your gear. Up to a maximum of 10 times per piece. You can do a range of things, from adding a rend effect (bypasses some degree of elemental protection) through to increasing a specific resistance on a piece of armor.
Each tinker attempt requires more skill than the last, and being unsuccessful blows the piece of gear in question to smithereens. Now — add to this the knowledge that a weapon rend only ever has a maximum chance of 33% (and so is typically done as the first tinker, to avoid wasting materials) — and you might understand why tinker attempts are broadcast and why it’s worthy of a trot over to where the action is happening (craftin’ action!) to give a hearty congratulations.
(And also jealously inspect the resulting weapon, of course.)
Long story short, we got to chatting and I ended up joining their allegiance (guild). This provides access to a general all allegiance chat channel, along with a chat for my patron (the person I swore personal allegiance to) and his other vassals which I remember being quite good fun in the past with the right mix of people. :)
It seems a lot of the old habits are falling back into place. I lamented in the past on feeling like I’d lost a lot of the social drive in the context of MMOs. I have been far, far more willing to play solo than to even attempt to find a good-fit guild. I just had no interest.
And it isn’t really about ‘need’ either — Asheron’s Call is an incredibly soloable game. I don’t wish for any boost in gear, I want to go through raising myself up off the ground again. So it isn’t access to ‘stuff’ either. My motivation pure and simple was to get access to chat while I play. Later on I expect to join them in higher level play — but that’s a way aways yet.
But that didn’t mean I was opposed to taking an offered round of buffs. Level II spells? Pft! Level VII please! This gives an hour of near Godlike ability. Case in point:
It’s worth noting that levels mean relatively little in AC. The fact these things are 8 levels over me has no direct bearing on my ability to hit them or them me. Rather what matters is the total XP the level represents, and how it is invested.
Since I’m specialised in both Missile Weapons and Melee Defense — buffed to the gills as I was — these Olthoi made for good pickings.
Although that’s not to say it still wasn’t worrisome to see quite that many beelining for my juicy bits. This was in a dungeon called Olthoi Arcade, and I’d already descended several full floors to get here. Death (which would have also resulted in loss of the buffs) would have made for a terrifying recovery run.
In any case — come the end of the buffs I scarpered my way back outside and realised I had a lot of XP to spend. I chose to invest it primarily in my magic abilities to skip over Level II self cast buffs entirely, and jump to IIIs. It is around this point that I typically feel much more comfortable and at home with a character — so even if it isn’t quite optimal to push for it so soon when I’m still having Strength issues (geez arrows be heavy), it was worth it to me. Rest can catch up later. :)
On the power of my own buffs — after spending a fair bit of time waltzing around the map trying to remember who would actually sell me the necessary knowledge for Level IIIs — I carried on my adventures in the frozen north, in a dungeon simply known as the Mite Maze.
At this site — the pyromancer Branith was hounded by Mite Sentries ever deeper into the lair. I’m unclear precisely what happened to him after he was lost, seperated from his party in the maze… But I don’t think anything good, as you can find his Shirt and Staff laying on the ground at certain points within.
I’d spent a small portion of my AC Youth in this dungeon in the past — so I thought it would be a nice place to revisit, perhaps see if some further sign of Branith could be found, but…
Who the hell let Gold Phyntos Wasps in here? The screenshot above is right by the entrance, and I literally had to do an about face and run back outside the first time I popped in. There were TWO of the Golden buggers initially. Just… RIGHT THERE.
Their sting is like ‘Pfft’ even through my measily Level III buffs — but they cast lightning bolts and those hurt.
Still — I managed to plink them down, get my breathing back under control and enter the rest of the maze wherein the Mite’s themselves lived. An enemy I was much happier with.
On the other hand though… It is a well named dungeon. And I got lost. Several times. I used to know this place like the back of my hand — no more it seems.
Buffs running dry I had to call a retreat so I could recast. It was at this point my brain advised the rest of me it was time to sleep, so I agreed to take a quick look at the map and try again tomorrow. (Although tricked myself, didn’t I — cos here I am writing this thing!!)
Anywho, here’s the map. Looks so simple from this view. Ingame you need to track all the twists and turns by memory alone.
Oh, if you’re wondering though — I ended the night on level 34 still. It was a near thing to 35 and another skill point — but the next thing I’m purchasing will be Mana Conversion, and for that I need yet another skill point which arrives at level 40. Mana Conversion is a skill that reduces the amount of mana it takes to actually cast something as the primary reason I want it — but secondly it also reduces the rate at which your magically imbued gear sucks its own mana reserves dry.