Hitting Goals and Making New Ones

Asheron’s Call excels at having enough systems and ‘stuff’ in it for players to create their own goals and path to success. Some will require you to really stretch and dedicate yourself to their achievement, others you can simply fulfill in parallel to working toward something else.

Whatever mood, or whatever time you have available in the moment basically — there’s something for you. Some of my most common play blocks have been in 30ish minute chunks — or one set of under level V buffs.

But it does lead to the ‘problem’ of having so many things to chase at once that deciding the priorities becomes interesting. I have just ticked off three of the more major milestones I’d set myself:

Hit Level 50!

Ding 50!

Levels in and of themselves mean very little in AC.

They’re an indicator of power rather than a dictator of it. Levels have no direct impact on your ability to deal or mitigate damage. Rather, levels tell you how much XP a given character has had to spend and distribute as they see fit. Some quests will have versions for different level ranges to maintain challenge (e.g., 50-79 would be my most common range now where this occurs.)

But the reason I was after level 50 specifically? At this point you can join a fellowship with any level 50+ character that shares XP without causing a penalty to the entire group. It’s still a ways off before I see myself grouping regularly, but it is still nice to know the option exists.1

Learn (and be able to cast) level V spells for Creature, Life and Item magic.

I’d already crossed the skill threshold (>210 for it to start being comfortable to cast V’s) a while ago, but it still left:

  • Earning enough Pyreal2 to buy the MMD trade notes (worth 250k each, but bought for 275k) required for direct training from the Professors in Arwic. Until aiming for this goal, I’d been buying M notes for 115k (worth 100k on resale) as they more conveniently fit my typical loot haul.
  • Completing Bleeargh’s quest for Item Enchantment Level Vs. (This was optional, but reduced the number of MMD’s I required by not learning these from the Professor.)
  • Getting to a Master Mage (they don’t hang out in towns unfortunately) so I can buy the Gold Scarabs required for Level V casting.

Got my Atlan Bow! :D

My Atlan Bow! Although so far not attuned to any particular element.

The dungeon portal in the background there is to ‘Halls of Metos’ near Wei Jhou in the Direlands. It contains a range of undead and golems — but it was the golems I was there for. And their tasty, tasty pyreal motes to craft into the necessary ingot for the bow.

Atlan Weapons hold a significant degree of sentimental value to me. Back in the days of playing on Darktide — the full PvP world — there was essentially one motto above all else. ‘Never get attached to any gear or items.’ It was just too easy to lose them in a PvP battle gone wrong.

Atlan Weapons may not have been the best weapons available of all — but once you had one, it was yours. They could not be dropped on death and so in part could actually become an element of your character’s identity.

Over the years since — Atlan Weapons have had some significant changes. I went after this bow for the sentimental reasons, and found that in an upgraded form it might have practical benefit too, and may form part of one of my next major goals.

You see — the Major Elemental Stones existed back in my day too. But while they may’ve offered some degree of buffs to the weapon, the only fundamental way they changed it was to the damage type done. Minor Elemental Stones didn’t even do that. They were more cosmetic in nature than anything else.

Now though, even the minor stones add a cut back version of an effect known as ‘Rending’ AND upgrade the base damage range. The requirement to use the resulting weapon has been boosted to match too though. Rending essentially cuts through a portion of defense for the specific element or damage type in question. Normally you apply Rending to a weapon, you need to go through quite a process of salvaging material and then applying it to another looted weapon with the base properties you’re after. The cincher is that you only have a maximum 33% chance of applying the rend successfully. Failure blows up your salvage and the weapon you attempted it on.

Suffice to say, it isn’t common to go through this rigmarole for a whole set of weapons until you’re at the maximum damage tier. (Although I have managed to land a Fire Rend on a 130% bow I’m currently using to level with. I might also try for a general purpose Armor Rend, but the materials for that are a bit harder to come by.)

So anywho, back to my base Atlan Bow up there. It has only a 110% damage modifier. Not worth using at the moment for me (although if I’d done it earlier it could have been good!) But, if I stuck a Minor Sparking Stone in there, it would jump up to 130% damage modifier (which is what I’m currently capable of using), and add a limited version of Lightning Rend to it.

Limited how? Well, a ‘proper’ rend scales the extent to which the enemies defenses are bypassed in line with your skill. These limited versions have a flat modifier which is OK for a while but falls off fairly significantly as your skill continues to increase.

As a leveling weapon though? Amazing.

Although here’s where one of my next major goals comes in.

Stretching to 290 Missile Weapon Skill

In the Crater Lake of Mt Esper, where I had to come to forge my Atlan Weapon.

My Missile Weapon skill is already far and away my most expensive skill to raise, sitting at around 1.1m XP required per point. The next closest in skills is Melee Defense sitting at around ~150k XP per point. For my stats, they’re now at around 550k XP / point.

Given Missile Weapon follows a formula for its base of Co-ordination / 2, to raise Missile Weapon Skill most efficiently at the moment I’ll be bouncing back and forth a little between directly spending XP into it and raising co-ordination.

And of course raising co-ordination has a slew of benefits to other skills too, defenses and healing in particular.

But the focus is on the weapon skill itself — and that is because to take the next step forward with my Atlan Weapon, I need to have a 290 unbuffed Missile Defense skill to equip it with a Minor Elemental Stone inside.

I’m sitting at about 278 at the moment — so it’s not that far to go in reality, and I know from prior experience I’ll be there before I know it and will be feeling the same as I do now about the next step (~315 skill). And that feeling is one of really having to push hard to reach the goal.

And I suppose on some ways that is fair — the XP required to hit 290 will be multiple levels worth even if I do absolutely nothing else until I get there.

But the power and versatility gain it offers is going to be worth the payoff, so I’m getting myself ready to do it. I don’t need any more Pyreal for spells (for a while, at least. Level VI’s might be my next big skill push though). I won’t need to worry about Salvage materials given I’ll be able to use the Atlan instead for a while.

So I can really just put my head down and focus just on this for a little while. Once I get this post out, that’s exactly what I’m going to do in fact. :)

And if the raw power buff wasn’t enough incentive… Typically after such a focused drive to hit a particular threshold, I let myself splurge XP for a while on more ‘fun’ skills or skills I’ve left behind for a while. Such as the ‘Jump’ skill. I can’t wait til I can jump right over fortress walls again, ground to ground. xD

Cube World Resurfaces for Full Release

Well, this isn’t what I thought I’d be posting today. Frankly I didn’t think there would ever be occasion to talk about Cube World ever again except possibly in passing. But, well, here we are:

A release trailer?!?

If you’re unfamiliar with the history, Cube World came into some degree of fame during the Minecraft craze with early videos and screenshots looking like an amazing mix of Minecraft and Zelda. There was a huge generated world with regions, cities, towns, dungeons and more.

Eventually it ‘came out’ in the form of a paid for Alpha in 2013. It received one update a couple of weeks post this launch and then… Nothing. Radio silence.

The game as it existed could still be used as a vehicle for some fun. And some people perhaps rather doggedly did exactly that. But it would also be fair to say that what was there was very… Bare bones.

As the months ticked up without word, reaching the year mark, and then yet more months still… People begun to believe — as you would, I know I did — that it was an abandoned project. Wollay — the developer of Cube World — had always been somewhat reserved, but hadn’t struck me as someone who would grab the cash and run. Some people did come to this conclusion though and the fallout was probably about as toxic at points as you can imagine.

Eventually news did come, in the form of additional screenshots here or from time to time another video showing a new feature or significant tweak that had been added. But they were sporadic. At times with 2 year intervals between.

So seeing the release trailer announcement today was really quite something. I don’t even know I have quite the same tastes in games as I did when I was hyped through the roof for this thing. I rather suspect I’m now less interested in playing the game than I am in seeing Noclip doing a documentary with Wollay on the development of the game.

I don’t know if we’ll ever get that degree of insight, but earlier in the month Wollay posted to his own blog — the first in 6 years. In his own words, “As some of you might remember, we got DDoS’ed as soon as we opened the shop. It might sound silly, but this event traumatized me and kind of broke something inside me.” Wollay always struck me as the quietly passionate type so this more than tracks. It is easy to imagine the pain and anguish that would arise from having something you love — finally being shared with the world for the first time — after years of toil, being greeted in this fashion.

To be sure, it had fans that loved the game — but it is very easy to get lost in the moment when such things happen.

Wollay went on to say, “I never told anyone about it, and I don’t want to go into the details, but I’m dealing with anxiety and depression ever since.”

Every time he felt close to releasing an update to the alpha, he would be overcome by a fear that it wasn’t good enough. And so he’d go back to work, sometimes redoing systems several times over before feeling ready to move on to something else.

I struggle to imagine the degree of mental fortitude required to keep going in these conditions, and to reach a point of releasing what Wollay describes as “basically Cube World 2.0” to the world.

So even though I’m unsure how much time I’ll end up giving Cube World here in 2019, I can’t help but to appreciate the fact that it exists, and is coming soon. So from me — a huge, huge degree of kudos for Wollay for the mental stamina on display. In not only persisting with the work on the title — but even in sharing what detail you felt you could on what happened behind the scenes.

Thank-you.

If like me, you bought into the Alpha way back in 2013 — you will have a Steam key waiting for you in your Picroma account. You can activate it now for the beta which will start 23 September, and the retail release lands with us 30 September.

Playin’ by new Rules

Some people love creating additional rules for themselves to play a game. Sometimes it’s quite simple — playing in a hardcore or ‘one life’ mode in a game that doesn’t officially support it. Sometimes they’re remarkably complex like the ‘Nuzlocke’ Pokemon ruleset (or maybe just seem that way to me as a non-Pokemon player).

I’ll happily mod a game for a new ruleset. I might even choose a particular achievement or goal to chase that alters the way I play. But just layering new rules over the top of a game ‘just because’ isn’t really something I’ve done. Couldn’t tell you for sure why. I don’t have any particular aversion to the concept.

Possibly it’s just not something I’d find fun on my own without the shared experience component. That’s my operating theory at the moment in any case.

Backing that theory is my eagerness for a community Iron Man event running on the Levistras Asheron’s Call server at the moment, created by Joneseh, Spigot, Wolfenstein and a few others.

My Iron Man character preparing to commit (one way jump) to doing more of Halls of the Helm dungeon.

You can see the full set of rules and the character sheet here – but the basics? A certain degree of randomisation on the creation of your character. You roll a 1d6 for instance to select which stat you max out at 100 during creation. Every other stat balances out to 46. You then roll out your weapon (or offensive magic) type. Oh and also completely randomise the order in which your character will pickup skills.

Beyond that, characters playing in this event cannot receive help from any character not also participating. No transfers from your main characters. No buffs from non-Iron Man characters. No outside help of any kind.

Oh, did I mention every character participating is flagged for Player Killing too? xD

Now the intent behind that is not to make this a bloodbath free-for-all (although there are no rules against this), but rather to add to the sense of danger that comes from the potential for friendly fire. Especially if playing alongside (or as) a 2H-weapon character and the cleave attacks they do.

Making the old new…

And it is amazing to what extent!

Building a character for yourself, it is typical to go with what is known as 3-school, learning Life Magic, Item Enchantment and Creature Enchantment even on a non-offensive mage character. So commonplace that having these buffs available on demand is just a fact of life.

Take that away and you need to find new ways to compensate. You need to draw upon your wider understanding of the world to think about places to go, suited to the adjusted power level of your character. Places that previously may have been skipped on the early game ladder get to see the light of day again. Jewellery and clothing with imbued buffs become some of the best items you can possibly find.

The old strategies get thrown out the window, basically.

I’m level 17 in this challenge so far, and the character I’m playing is rouuuugh. But it could be worse. I do at least have shield and healing trained already.

But hooboy have I relearnt the terror of enemy spell casters. It’ll be a while yet before I can comfortably take on any case capable of casting level IV war spells. >.<

Teetertot Moments

Only a week ago, I was trying out Asheron’s Call again for the first time in what I estimate must be at least 10 years. Fourteen if you take it from when I last ‘seriously’ played. And I almost bounced off entirely. I was so close to just calling it a failed experiment and moving on.

A week later and that outcome is almost unimaginable.

Asheron's Call -- Glendon Wood Prison dungeon.
Inside Glendon Wood Prison

The loss that would have occurred with that outcome indescribable. And yet I never would have even known or truly appreciated it. I would have had no way to. Because truth be told, until now I didn’t really understand Isey or Quin’s desire — or even ability — to wrap themselves up so entirely with EverQuest again (in its Project 1999 iteration). I was happy for them that they so obviously found such joy in it. But I didn’t understand how or why.

It took diving back into WoW Classic to make me realise my earlier stance on nostalgia might not be right after all. Rather amusingly, I was right in my estimation of WoW Classics lifespan for me. It did only last a couple of weeks. But I was way off base about why that would be the case. I could have seen myself happily playing WoW Classic for some time to come. And I realised this quite early on. So it isn’t without some degree of irony then, that this realisation is what sealed the fate on not playing it for longer.

Because it drove me to try AC again.

Asheron's Call Screenshot -- High up on a plateau, overlooking the Gharu'ndim desert after having climbed Bellig Tower.
I got up here through working my way up Bellig’s Tower dungeon. I was after the Lightning Hammer possessed by a revenant who (un)lived near the top, but I noticed it carried on past this target so I followed it further up. Eventually, I came to a portal to take me outside again — and was met by an amazing vista from atop the plateau. More — the portal shown jumps across to the next plateau in the distance. Then the next, in a chain, until I eventually found a sister tower to the one I started at.

I’m not the most prolific taker of screenshots. Generally, I need to remind myself to take any at all. But I’ve taken over 40 so far, and flicking back through them — even only spanning a week so far — carries so much memory and sentiment already.

Now I know, a large part of that sentimental power is driven by compounding upon old memories. But the effect is no less real or meaningful now for that fact.

Asheron's Call screenshot -- Green Mire Grave dungeon.
Nearing the end of Green Mire Grave

I felt an almost silly degree of pride in successfully navigating through the key and lock puzzle elements of Green Mire Grave without resorting to the use of a map, as I had needed to with the Mite Maze.

I made it through the Mines of Colier, down to the (now undead) Baron. Back in the beta this place had a different set of monsters and a chest on a 10-15 minute timer that spawned amazing loo for the level you could get down there.

People would line up around the room, waiting their turn at the chest and just talk and laugh with one another. The recent talk of lining up for quest mobs in WoW Classic made me smile in memory of this. Of course, no-one is lining up for this chest now — but yet… It was nice to be back.

Or heading back to the Glendon Wood Prison. This was the first dungeon I ever did in Asheron’s Call that wasn’t located near my hometown of Holtburg. Being back here I was reminded that dungeons in Asheron’s Call weren’t tailor made for specific levels. They were places that made sense in the context of the world they resided in. Sure you could complete the quest objectives within the low level portions of the dungeon no problem. But push too deep and you could find things best left locked away. Things you may not be ready for yet.

Overall, I feel like I might be back with Asheron’s Call for a while. Enough so to wipe the slate (sidebar) clear of all else for the time being. I could always be wrong — but I hope not. Because it’s a very similar feeling to the one I have about the longevity of this blog, compared to my prior efforts.

I may not have understood Isey, Quin and the others that played Project ’99 to the exclusion of all else before. But I do now.

Ding!

Well alright, maybe more than just one ding. I very almost didn’t get a post out at all tonight on account of wanting to extract every moment possible of play until better sense took over and drove me to bed. I made a fair bit of progress — not just in raw levels (although that too), but also in social ties to the server and general preparedness for this character to go out into the world.

Not dead — just resting. Lying down speeds up your stamina and health regeneration. (Mountain Sewer, near Mayoi in the south of Dereth)

I was just sitting in town, sifting through my spells — getting ready to learn the level II variants for that tiny bit more oomf in my hunting — when in local I saw the announcement someone had made a successful 9th tinker on a weapon, followed up swiftly by a 10th.

If you’re unfamiliar — in Asheron’s Call you can tinker with your gear. Up to a maximum of 10 times per piece. You can do a range of things, from adding a rend effect (bypasses some degree of elemental protection) through to increasing a specific resistance on a piece of armor.

Each tinker attempt requires more skill than the last, and being unsuccessful blows the piece of gear in question to smithereens. Now — add to this the knowledge that a weapon rend only ever has a maximum chance of 33% (and so is typically done as the first tinker, to avoid wasting materials) — and you might understand why tinker attempts are broadcast and why it’s worthy of a trot over to where the action is happening (craftin’ action!) to give a hearty congratulations.

(And also jealously inspect the resulting weapon, of course.)

Long story short, we got to chatting and I ended up joining their allegiance (guild). This provides access to a general all allegiance chat channel, along with a chat for my patron (the person I swore personal allegiance to) and his other vassals which I remember being quite good fun in the past with the right mix of people. :)

It seems a lot of the old habits are falling back into place. I lamented in the past on feeling like I’d lost a lot of the social drive in the context of MMOs. I have been far, far more willing to play solo than to even attempt to find a good-fit guild. I just had no interest.

And it isn’t really about ‘need’ either — Asheron’s Call is an incredibly soloable game. I don’t wish for any boost in gear, I want to go through raising myself up off the ground again. So it isn’t access to ‘stuff’ either. My motivation pure and simple was to get access to chat while I play. Later on I expect to join them in higher level play — but that’s a way aways yet.

But that didn’t mean I was opposed to taking an offered round of buffs. Level II spells? Pft! Level VII please! This gives an hour of near Godlike ability. Case in point:

Contrast in this image between the black death horde of the Olthoi and the place they call home might make it a bit difficult to see just how deep in it I am without a click through for embiggening — but actually? Turns out it was fine. Despite the fact that there were still more busy running in at me (as seen in the minimap).

It’s worth noting that levels mean relatively little in AC. The fact these things are 8 levels over me has no direct bearing on my ability to hit them or them me. Rather what matters is the total XP the level represents, and how it is invested.

Since I’m specialised in both Missile Weapons and Melee Defense — buffed to the gills as I was — these Olthoi made for good pickings.

Although that’s not to say it still wasn’t worrisome to see quite that many beelining for my juicy bits. This was in a dungeon called Olthoi Arcade, and I’d already descended several full floors to get here. Death (which would have also resulted in loss of the buffs) would have made for a terrifying recovery run.

In any case — come the end of the buffs I scarpered my way back outside and realised I had a lot of XP to spend. I chose to invest it primarily in my magic abilities to skip over Level II self cast buffs entirely, and jump to IIIs. It is around this point that I typically feel much more comfortable and at home with a character — so even if it isn’t quite optimal to push for it so soon when I’m still having Strength issues (geez arrows be heavy), it was worth it to me. Rest can catch up later. :)

On the power of my own buffs — after spending a fair bit of time waltzing around the map trying to remember who would actually sell me the necessary knowledge for Level IIIs — I carried on my adventures in the frozen north, in a dungeon simply known as the Mite Maze.

At this site — the pyromancer Branith was hounded by Mite Sentries ever deeper into the lair. I’m unclear precisely what happened to him after he was lost, seperated from his party in the maze… But I don’t think anything good, as you can find his Shirt and Staff laying on the ground at certain points within.

I’d spent a small portion of my AC Youth in this dungeon in the past — so I thought it would be a nice place to revisit, perhaps see if some further sign of Branith could be found, but…

AAAHHH! AAAHHHHHHHH! AAAHHH!

Who the hell let Gold Phyntos Wasps in here? The screenshot above is right by the entrance, and I literally had to do an about face and run back outside the first time I popped in. There were TWO of the Golden buggers initially. Just… RIGHT THERE.

Their sting is like ‘Pfft’ even through my measily Level III buffs — but they cast lightning bolts and those hurt.

Still — I managed to plink them down, get my breathing back under control and enter the rest of the maze wherein the Mite’s themselves lived. An enemy I was much happier with.

On the other hand though… It is a well named dungeon. And I got lost. Several times. I used to know this place like the back of my hand — no more it seems.

Buffs running dry I had to call a retreat so I could recast. It was at this point my brain advised the rest of me it was time to sleep, so I agreed to take a quick look at the map and try again tomorrow. (Although tricked myself, didn’t I — cos here I am writing this thing!!)

Anywho, here’s the map. Looks so simple from this view. Ingame you need to track all the twists and turns by memory alone.

Asheron's Call Map - Mite Maze
Tomorrow! Tomorrow I’ll get to the end.

Oh, if you’re wondering though — I ended the night on level 34 still. It was a near thing to 35 and another skill point — but the next thing I’m purchasing will be Mana Conversion, and for that I need yet another skill point which arrives at level 40. Mana Conversion is a skill that reduces the amount of mana it takes to actually cast something as the primary reason I want it — but secondly it also reduces the rate at which your magically imbued gear sucks its own mana reserves dry.

Handing in one of the earlier dungeon rewards — didn’t quite manage another ding after this one tonight. But given I started at 12 I think this is OK. :D

Thrill of the Hunt

In EverQuest you camp. WoW has you questing. But in Asheron’s Call you go hunting.

Ranging out near the edge of the safe lands. The pillars mark the edge, although it is still a transition and riding the edge can reap some rewards if careful. The pillars themselves also have a backstory — one I hope to uncover again in my travels, as it is lost to me presently.

Hunting takes many, many shapes and forms and can serve a range of purposes. My favourite approach being to roam the terrain. Rather than locking yourself to a specific camp or even area — you strike out and explore.

When I was new to Asheron’s Call this was less ‘ranging’ and more ‘puttering about within eye sight of familiar things’. Staying within a familiar locale grew to patrolling the wilderness around my home — Holtburg — in ever increasing distances. Hugging the natural line of the river became wanting to see what the nearby mountain range was like.

The first time making that next step was terrifying. The unfamiliar terrain could easily render your body full of goodies lost should you die.

But it was also exhilarating in a way I don’t think EverQuest, WoW or perhaps any MMO since has truly captured. Now I admit — Asheron’s Call was my first MMO experience ever. There is an incredible amount of positive bias that goes along with that. But in terms of unconstrained freedom to explore — I think I’m still sticking to the realm of objectivity to sing its praises above the others.

Right — opening this in all its glory is probably a little more complex than it should be unfortunately. But if you right click this link and tell it to open in a new tab or window, you should then be able to zoom in and take a look around at the nooks and crannies of Dereth.

Holtburg is in the North Eastern area of Dereth — the main landmass — resting alongside the North Western end of the river, or almost directly South East of the Crater.

Still — like I said. This was just one form. Creatures do spawn in places that make sense to them. If you had something specific in mind — you could go seek them out. Armadillos for a spine to craft the Sifili of Crimson Stars? Look to water banks.

Great Mattekars1 to craft a set of armor? Head for the hills — riiiight up the hills to the snowy peaks, leaving the valleys far behind.

And then there were dungeons. Some 700+ of them. Many containing their own story to uncover. You can find letters, or whole journals telling a perspective of a larger story. Lore hunts were a thing — looking for additional clues and insights into the stories we thought we knew. Sometimes it was through as small a clue as an inscription on an object. Although some stories were much better known, and personal to the nearby residents.

What I want to do next — is to work my way around the land of Dereth, uncovering the lore I once knew and have since forgotten. Visiting the dungeons, and places, and quests necessary to start reforming the story of this world for myself.

Not everything you find in the wild is out to get you — I came across a Healer living off the land who could sell uncommonly good healing kits.

And hell — maybe in the process remind myself of the grand sense of ‘place’ Dereth offered. From an above ground that made sense, to a below ground that times could be truly oppressive in the feeling of depth created. Some of the Olthoi dungeons in particular I remember feeling miles under ground before I reached the area I felt comfortable with — and yet, I knew from runs where I had friends along for the ride — that there was still much further to go and bigger challenges if I just kept on going.

I’m excited by the prospect of seeing all this again. And I think that without WoW Classic showing me there is actual real value in revisiting these past experiences and that it’s not all just smoke and mirrors or nostalgia glasses? I never would have bothered.


PS: I’m no longer on Coldeve — I’m now on Levistras. Coldeve had a higher nominal population count true. But this was multiboxers and buff/trade bots at least as much as actual players. Levistras has a strict no macro policy, so anyone you run into is actually — you know, a player. :)

Travel Down that Ol’ Town Road

Everquest isn’t the only old school MMO in town with an emulator scene. Asheron’s Call does too. Until recently I’d resisted making any attempt to return. I was alright with just leaving my memories as they were and in the past. To be occasionally plucked to the fore and examined kindly before being put away again for another day.

Until that was, WoW Classic blasted onto the scene. One thing in particular that WoW Classic demonstrated was that sometimes there is value in revisiting what came before. And that the old game worlds can still be played for enjoyment quite successfully.

That in mind, along with the longer-running thread through the community of enjoying Project 99 in all it’s glory, I set out to get myself up and running in AC again.

Getting setup was not too much of an ordeal, I just followed the instructions found here on the GDLEnhanced page. Despite what the instructions say, you can change the paths as you go. Just so long as you take account of the changed paths in subsequent steps. Otherwise though, pay heed to the details in each step as some of them are critical to success!

GDLEnhanced is one of the two major AC Server emulator projects at the moment. The other being ACEmulator — fortunately regardless of which server type you end up on, the instructions on the GDLE page work just fine.

And just like that, I was ready to go on to the character creation screen. (On the Coldeve server, incidentally. It seems the most populated — and I’m not ready for the PvP experience just yet anyway.)

Whoa — where did all the extra playable races come from??? How on earth is THIS explained by lore?

This was the first sign that something was awry.

Now — truth be told, I do have dim memory of this (and the subsequent horror of the changes to the skills on the next page) — being something brought into the ‘real’ AC nearer the end of its life. But I didn’t play very much during this era, and when I did I essentially buried my head in the sand and played existing characters.

But starting fresh I had no choice now but to look at it.

It didn’t feel like my Asheron’s Call any more. It was some undead beast lurching about in AC’s skin. And I already didn’t like it.

Even so — I persisted. I created an approximation of my old Sho Unarmed (now ‘Light Weapons’) build and logged in.

I was greeted with a familiar introductory sequence. It wasn’t there at launch but had nonetheless been a part of the AC I knew and recognised and therefore it was OK. The New Player Onboarding sequence sees you run through a few quick tasks to familiarise you with the systems and how XP is earnt and spent.

One of the last trials of the introductory experience sees you descend into a Young Olthoi hive, to recover an orb of protection.

But all too soon it was over, and I was thrust back into the world.

A sidebar:

Holtburg has ever been my ‘home’ in Asheron’s Call. I’ve bound and lived at other places, possibly for longer times all up than I ever spent at Holtburg. But it doesn’t matter. Holtburg (West, in particular) was where I very first started in Asheron’s Call.

The place I took my first timid steps out into the world around, my awe constantly growing at the realisation there were no ‘levels’ or loading screens.

I never ranged far afield at first, as I ever wanted to be certain I could get back home. Holtburg was safe, and had everything I ever needed as a young player.

Of course eventually, confidence grew — at least sufficiently that I was willing to travel by road to some of the nearby towns I’d heard of. Apparently people were selling elemental weapons in Cragstone, a little to the South.

/ End Sidebar

Right. So here I was, thrust into the world on my new character — and into Holtburg.

But… It was so different. There were too many NPCs. Additional buildings. New adjoining structures. And there was a town portal network, just… there? What happened to having to know your way around the world and where the portal loops of old could take you?

Character creation had been taken from me. Now it appeared Holtburg had too.

Asheron’s Call needed its own ‘Project 99’ it seemed, I was despairing of finding any common ground with this iteration of the game.

Still, not quite ready to logout yet, I ran from town in a southerly direction and soon found myself trotting the well-worn path to Cragstone.

Coming around one corner of no particular note, I was presented with the following sight and my breath caught.

South Holtburg Valley

Now if you’d simply asked me, ‘Do you remember the valley south of Holtburg, toward Cragstone bordering the river and the road?’ I would have said ‘No, not at all.’

You could have further prompted me, ‘It has a hut in it, with a peddler inside’ and I still wouldn’t have been likely to recall it

But seeing it… Oh boy, seeing it.

When you die in Asheron’s Call, there is no map marker or anything else to tell you where your body is. You have to just know, or else be able to find it again. This is a skill you learn over time, especially if you’re hunting in an area you’re familiar with.

But for characters starting out — the best advice I ever received and could hand out in turn was to hunt around a landmark.

This valley? It was a spot my friends and I often guided young players to, and suggested they keep within the bounds of the valley until they were a little more confident. Behind me in the screenshot is a Lifestone — so should they perish, the valley is right there and is a confined space to search.

Across the river in the old spawning rules of the world was slightly higher level creatures than what was in the valley itself, so it offered a natural progression as well.

To see it again, after the despair just moments before, was quite a stab to the feels. And it gave me some hope that maybe I can adjust to the changes made — that the core of the game I loved so much in some fairly fundamental ways is still here.

Still… I’d really love for at least one of the emulator projects to go down the P99 route. Or at LEAST consider stopping before the race and skill change were made. :P

Time to Loot Journal: Blaugust 2019

Wowser, eh? What. A. Ride. August was a month that started with hype halfway through July. The mission: Post every day throughout the month of August (or as near to as you can manage). I have no doubt Belghast will do a round-up when the timezones around the world catch-up.

As a challenge, I loved it but I’m so glad it’s over. It was, for me at least, an actual challenge. Posting every day is simply not something I could sustainably do. Even so, I’ve posted every day for thirty-six consecutive days1 now and I’m looking forward to the break! Or at least, the option to take a break. I can’t say for sure I won’t post again tomorrow. But it’d be different, with the pressure to do it turned off.

Then over the top of that, was all the health stuff. I had my endoscopy on August 2nd and a colonoscopy yesterday. Biopsies were taken from the endoscopy and all came back clear. No biopsy necessary from the colonoscopy and the doctor performing the procedure was satisfied that all was clear there, too.

This is all good news! Very good news. It leaves the mystery of why iron count is so low, but so far? Cancer doesn’t appear to be the answer. The proposal from here is that I get some iron supplements from my GP and try them for a time — see if it brings the count back up where it should be. Although even if it does, if a three month check-up on the bloods post-iron supplements sees the iron low again, I’ll be back in for the third procedure — to swallow a capsule camera thinger to investigate the small intestine as well.

But for now, there is a reprieve from procedures and the most likely spots given the other symptoms have been cleared. :)

The Blog this Month

Published 31 posts this month. Up from 13 from last month, which was already a high post count month for me.

This also means I hit my Blaugust goal of one a day! :D

As for totals, this will make for 129 published posts. This busts my previous record of 97 posts on Fun in Games. So I’m going to predict hitting 200 posts in Feb 2020. It will be interesting to see how far off that is if, as a result of Blaugust, my post pace shifts around again.

Also of note, was tagged into two (well, three actually — but I still have to respond to one! Sorry PizzaMaid!) of the social Q&A type things that go around. One of the responses even ended up as third most read post this month! The other though, was this one. I think these can certainly be a good bit of fun, but I’d be reluctant to start letting them run rampant around the place! xD

Most Viewed Posts

  1. Transport Fever: Things I Wish I Knew When I Started
  2. Age of Wonders: Planetfall Modernises TBS Multiplayer
  3. Finding a topic #2 & Real Neat Blog Award
  4. Lost Ark: Assassin Unleashed
  5. A Better MMO

The Age of Wonders: Planetfall post ranking so highly this month did initially surprise me a bit — it was mostly about recounting the story my friends and I went through discovered the advances to the save system made since AoW3.

But I suppose it was posted during the review hype cycle, and multiplayer is an element of hot interest. I expect this will be off the top 5 list entirely next month.

Games this Month

RankGameHours% Gaming TimeChange
1No Man’s Sky (Beyond Update)32.041.2%New
2Lost Ark10.413.4%No Change
3Age of Wonders: Planetfall9.812.5%New
4World of Warcraft Classic8.510.9%New
5Final Fantasy XIV7.19.2%↓4
6Remnant: From the Ashes5.77.3%New
7Warframe2.32.9% ↓2

August saw a total of 75.7 gaming hours, down 2.1 hours from July.

While not quite to the crazy peak of July, August saw 293.7 total active hours on the PC. This is down 23.5 hours from last month. Part driven by a few days working from home, but also no doubt a sign of the extra time put into posting to hit the Blaugust goal.

I had expected the total hours to drop fairly significantly again this month — but as noted, there was a few days working from home, on top of Blaugust itself keeping that figure high.

For August overall, this means gaming made up 25.8% of the active hours, up 1.4% from last month.

But…

The PC Only Problem

The tracking in the table above is all done via ManicTime2 meaning it is PC bound in what is picked up.

Most months tracking PC Only would be beyond fine. I hardly ever touch my consoles. This month however I’ve sunk perhaps 20 hours into Fire Emblem: Three Houses.

I thought about incorporating into the table, but ultimately decided to retain the PC Only accuracy, and call out examples like FE:TH as and when they happen, which isn’t terribly common.

No Man’s Sky

The Beyond Update is an amazing piece of work in its own right. If you check out that update page, it just goes on and on. If you had only heard about the headline features (VR and Expanded Multiplayer) you could be forgiven for thinking everyone was making much about nothing.

But for someone like me who hasn’t really touched the game since it’s 2016 state, the Beyond Update isn’t the entire story. Rather it is the compounding impact of a series of updates, each on their own with no power to bring me back for a look. Although speaking honestly, some of them I didn’t even know existed! Like this one — Visions — tagged as 1.75, or a ‘minor’ follow-up to The Abyss (which I had heard about at the time).

Where The Abyss looked to enhance the underwater experience and diversify the biomes down below, adding in new technology to explore — including a submersible exocraft, and underwater base building components — Visions focused itself above ground on planetary texture diversity and atmospheric conditions. The fact that previously planets had only a single texture the whole way around really hurt the experience for me, enough that I noted it in my original review of the title:

My original 2016 review of No Man’s Sky — now in need of quite an update.

Beyond gave No Man’s Sky a ‘2.0’ version, in reality I’d think it now in a 1.0 ready state. But it is at least, 1.0 ready. All of the issues I discussed in that review have been addressed to varying degrees. I hope work on the title continues to further add depth where needed though.

Either way, already I can say that it hasn’t gone down the Spore road, and that’s a great thing. ;)

Lost Ark

OK, after the near post-length commentary on NMS, this one is going to be super brief by comparison!

I’m going to remove it from the sidebar now, and uninstall! Trigger for this being my VPN subscription has expired and I don’t intend to resubscribe to it another month.

I feel at last I’ve had enough of a fill to tide me over until, if not an actual Western release, then at least a release a little more friendly to foreigners comes along. Then can actually play into the endgame and interact with the community without fear of being found out and reported!

Age of Wonders: Planetfall

Planetfall created a really strong first impression, but unlike Stellaris or even it’s direct predecessor, Age of Wonders 3, it hasn’t brought us back night after night (or at least Saturday after Saturday) to get more of it.

One of my best friends who was an absolute fiend for AoW3 and was by far the most excited of all of us for this one has touched it only a little after the first day or two’s flurry. When asked, there isn’t really anything negative about the title to speak of — it just didn’t possess more current pull than say, Warframe did for them at this time.

World of Warcraft Classic

I still don’t know how long WoW Classic will be a part of my gaming routine. I don’t expect to hit 60 or to raid on a schedule even if I do.

I’m almost approaching WoW Classic as less a gaming experience though and more of an archaeological dig. Although that’s not quite — that implies some sort of intent to approach it that way, when really it’s just how it has unfolded for me instead.

The memories it surfaces — good and bad — and the contrast between how veteran MMO players at the time of WoW’s launch viewed WoW then vs. how we see WoW Classic against the lens of today’s MMO’s (not just retail WoW, but FFXIV and essentially all others outside niche types like EVE) is fascinating.

Kaylriene’s On Sandboxes and Themeparks post placed launch state WoW into the Sandbox camp, something I disagreed with, although did think it was much further toward the ‘Sandbox’ end of the spectrum relative to retail today.

I still think that’s the case, but I’ve been shocked by just how much that is the case. It’s night and day, the story generation potential from Classic is just so, so high.

Final Fantasy XIV

I’m a Final Fantasy XIV raider now. >.>

I feel like the raw hour count for FFXIV undersells how much I actually got done in the game this month.

In terms of The Horrible Hundred, I beat Leviathan, then carried on far enough to also then do battle with Rahmuh after negotiations failed.

After that I went through and finished unlocking, and then running, each of the three wings of the Crystal Tower raid.

So only 7 hours? Huh. At first read that surprises me. Will next month be the month I finally break through the 100 and start Heavensward? I dunno! We’ll see. :)

The Others

The actual number of games played was significantly less this month, so only two to mention here this time!

Remnant: From the Ashes is a title that baffled me at first just how it was getting the extreme high rating that it was from Steam. When I was discussing it in the Blaugust Discord, it was sitting around 92% positive on Steam.

But from the critical reviews I had seen, and the Let’s Play I had been watching this seemed waaaaay too positive. I would have expected a 60-70% positive rating. If I hadn’t already Steam’s stats, I would have put some OK money down on a bet that it would be around the 70% mark, in fact.

While it may still get there, as the game isn’t without its issues there is a certain something to the control of Remnant which doesn’t come across even when watching a long form Let’s Play of the game. It’s a game that feels good to play. Much more so than watching the animation quality, variety of weaponry or other such things can possibly imply.

Skill Up has done a fantastic review on the game which helps articulate this very well. It is a long review but I recommend staying onboard until at least the section on difficulty talking about ‘accessible challenge’ that comes in at around 7m 18s. Even if the initial talk of similarities to Dark Souls puts you off, listen through this section!

Apparently I neglected to take any new screenshots of the Eidolon hunt though. D’oh.

Warframe was a bit of a random pop in. Jumped in to go on an Eidolon hunt in a friend group that was forming. But uh, by time we jumped in night only had about 14 minutes left. Whoops. We hadn’t quite destroyed the shield before the Eidolon was awl, ‘The sun cometh! I goeth! Cya later suckers!’

Ah well. :)