I resisted moving Anthem off the side-panel ‘Games of Interest’ block even after declaring my time done with it in the immediate future. I resisted in large part because I was still interested to see how it would unfold from here. How the early roadmap might play out.
The revelations of the article give me a mixed sense of optimism that — if given the time — that the Anthem ship may yet me turned around. That’s a mighty big ‘if’ truthfully. But it isn’t this doubt that is the other part of the ‘mix’ I was talking about. The other part is a sense of betrayal. The much vaunted dev transparency for Anthem was a sham. An absolute have.
The worst part is of course being an active participant in the sham. There were many clues early on. I don’t just mean in hindsight, either. When the revelation was made that there would be no inventory, no loot display, nothing of the kind while ‘playing’ the game was made. When this was presented as a ‘design’ decision I remember thinking it incomprehensible that any developer — especially one experienced with RPGs like BioWare — would actually make that call.
When the demo rolled around and there was a load screen to access the inventory? That suspicion clicked more firmly in place, and yet still hope was held onto. Ah well. Live and learn. I still hope to be able to reinstall some day in the future for a great, more complete experience.
Full Changes to the Game List
The Elder Scrolls Online
Final Fantasy XIV
Far Cry: New Dawn
Sekiro: Shadows Die Twice
Tomb Raider (2013)
I didn’t login to The Elder Scrolls Online at all last month, with Final Fantasy XIV taking the MMO spot in my life. Nothing has put me off ESO, it’s entirely likely I’ll be back. Just… not now.
FFXIV itself is living on the edge with no major activity from me in a while. Still. I hold hope that I’ll get back to it again soon. Not having to do any side-quests is such a win for me.
As to the others I added? I suspect they’ll be short-lived, all being one-and-done campaign style games. Tomb Raider I’ve gone right back to the start of the current trilogy though. I never quite finished it at the time, but going to give it a go again now that the entire series is available. :)
March was a trying month, with the Christchurch terrorist attack claiming 50 lives in the end. I struggled for a short time in even knowing how to continue posting here afterward. Not to acknowledge it would by far have been the greater crime, but how does one follow that with another post on something so relatively trivial as ‘gaming’ right afterward?
The solution in my case was to acknowledge the struggle in making that cognitive and emotional leap between the two topics. To acknowledge that gaming had a place in decompressing and spending time with friends in a space where, at least for a moment, the constant flood of news could be put to one side.
In any case! To happier things. This journal format is inspired in large part by Wilhelm’s Month in Review series. I don’t have the historical backing to even look back even so far as a year as yet, but that — and longer — is certainly the aspiration. Kudos too, to Endgame Viable for starting (as I can tell) the use of ManicTime to track gaming-time over the course of the month.
Blog This Month
I made 15 posts this month, down from 22 last month. I did wonder whether the pace would be sustainable or not and honestly even now I’ve still not settled into anything recognisable as a set pattern per se.
There are a grand total of 47 published posts (including this one), so the first mini-milestone of 50 should come early on in April. :)
Only #4 and 5 on this list were actually posted this month. The Heart of Rage tips — despite the significant nerfs to the difficulty of the fight and a declining player base — has a little more than 8x the views of #2!
Games This Month
% Gaming Time
The Division 2
Final Fantasy XIV
Far Cry: New Dawn
Sekiro: Shadows Die Twice
Far Cry 5
Devil May Cry 5
Wolcen: Lords of Mayhem
For a total of 93.5 gaming hours, out of 241.3 total ‘active’ hours on the computer, or 38.7% of the active hours spent gaming.
The Division 2
No surprises with this one being my main game of the month.
I am a little surprised in retrospect at how relatively few hours I got out of it with the launch content relative to Anthem though. There is no doubt in my mind that The Division 2 is the more fleshed out and complete package of the two titles and has left me with the more positive impression overall. But it would appear that the gear stratification and knowing we have another tier releasing very soon has been very effective at putting me into a ‘hurry up and wait’ mindset.
I still haven’t reviewed or really even posted a detailed set of impressions on The Division 2 yet, but that is still something in the works.
In part there was a gap until The Division 2, but mostly because I had worked myself into a bit of a frenzy for it after exposure to the Shadowbringers Trailer1.
While it wasn’t the plan to replace ESO, in retrospect it seems obvious there was no other outcome. Both are strongly story focused MMOs that serve a similar role in my gaming line-up.
That initial mad-rush and hyped feeling is gone. Heck, at the launch of Division 2 I almost regretted it because it meant less FFXIV time! But even with this, I still do want to dive into more and be ready — if I can — for Shadowbringer’s launch. Guess we’ll see how it fares this month. :)
Far Cry 5 would’ve likely rated a bit more time except I’m playing it exclusively in co-op and the friend I’m playing with was away from home over the weekend since we picked it up.
New Dawn on the other hand… I might be approaching the end of my time with. Maybe. I felt myself drifting from it a bit yesterday. But what I might do instead is break away from the more ‘completionist’ aspects of it and beeline the main story.
Each patch, including the last 1.0.4, I’ve dipped my toes back in against my better judgement ‘just to see’ which is why it has even broke the 5 hour mark.
I was looking at my review the other day in light of current feelings to see if I still stood by it. I do, for however I feel about it now I can’t deny the 90+ hours of joy it brought earlier.
Give this game another year and it could be something truly special.
Sekiro: Shadows Die Twice
I also talked about this one (very briefly) in my last post2.
I’d barely touched it at the time — you know, a whopping two days ago. Endgame Viable posted some spoiler free quick thoughts — so far I agree with all of this bullet points, but none more so than prior Dark Souls experience not necessarily being helpful.
Overriding previous muscle memory reactions with the completely different set that Sekiro requires is no easy task (so far). I haven’t tackled any of the ‘major’ bosses yet, but have 3 mini-bosses under my belt so far (not counting the ‘tutorial’ one). The first one took me the longest when I was least familiar with the controls.
This was something of an experiment. After the overwhelming degree of negativity surrounding Anthem I started to wonder. Did Fallout 76 deserve the hate it received? Had it been improved by its patches already? For $20 on sale at the beginning of the month, I was willing to find out.
Look, I probably didn’t give it an entirely fair shake. Would it have received more of a look-in if I wasn’t actively hankering to play FFXIV at the time? Possibly.
But I didn’t get on with it. I’d be reluctant to say it deserves the hate it gets now based on less than 2 hours, though. It looks to have a pretty good 2019 roadmap including a main quest-line, so perhaps I’ll give it more of a shot later on down the road.
Devil May Cry 5
The screenshot over to the right there is from before the main menu loads.
It’s about all I feel qualified to really write about the title so far. I held on buying this one for a while, thought I might even wait on a sale. I loved DMC 4 though, and ultimately the praise DMC 5 was getting was too much to say ‘no’ to.
When will I play it though? … That’s… That’s a great question.
Wolcen: Lords of Mayhem
Despite the low played time this month, Wolcen likely deserves a full post of its own.
It’s an ARPG that has been on a very slow burn, development wise. I Kickstarted it (back when it was still going by ‘Umbra’) over 4 years ago. What I played was not the full release, oh no. That is probably coming sometime shortly before Star Citizen. What I played was the newly released ‘Gameplay Beta’ which is, to be fair, quite the extension over the technical betas they had running last year.
It is similar in concept to Diablo 3’s adventure mode. There is plenty to like about Wolcen, I think one day it is going to be an excellent title. But I wouldn’t recommend it to anyone yet.
There is one thing in particular I’m not good at when it comes to MMO gaming — that is being able to slow down and enjoy the process of levelling. That particular journey is one I rail against, one I view simply as a necessary evil, an obstacle to be overcome in a mad dash to ‘where the game begins’ — the end game.
In apparent contradiction, however, if you offered me an MMO that forwent the levelling experience, one that said, ‘Bing! You are max level from day dot — go forth and raid’ I probably wouldn’t be able to enjoy that either.
It’s possible this contradiction arises from one of the inner-shifts as a gamer I’ve gone through over the years, where the value judgement I make against the components of an MMO hasn’t kept up with what I might actually enjoy.
I think the reason I wouldn’t accept (at first?) an MMO where you could go do everything from the moment you logged in is that it would feel undeserved. Unearned. Cheapened by not having ‘suffered’ to get there. That means I believe at some level that access to raiding and the end-game gear experience is something that must be earned in the first place.
Wait, do I Believe That?
When I take it out into the light and say it plain like that, I’m not sure that IS something I believe. Or at least, it isn’t a standard I would enforce on anyone else. But does that then follow that I also believe I’m on some other level — higher or lower — than my fellow players?
I don’t think so… Not now at least. Not consciously. I do wonder if there is an implicit bias1 at play. Something that may have roots back to when I was more firmly entrenched in the PvP player base.
While I never bought into the hate that existed between the PvP and PvE groups, it was pervasive. It was impossible not to feel immersed in it, the feelings ranging from pity for the poor lambs who didn’t understand, to disdain, to outright and open hostility.
I generally took the tack of trying to convince and sell people on the benefits (as I saw them) of the PvP way of life. I simply exited any conversation it was clear this simply was not going to happen (aka, most of them).
There were a number of motivations for the tack I took, many altruistic, but some as a matter of preservation. I think a large part of the hostility that existed between the two groups stemmed from a vocal outcry against implementation of any kind of meaningful PvP in new MMOs from the PvE sphere. It felt like being under near constant attack and having to defend the style of play we enjoyed best.
More than likely that was a belief shaping experience.
A lot of what I just wrote for the prior section I thought through as I wrote it. But even before, without that level of introspection, I had a vague desire to try ‘learn’ how to better enjoy an MMO more completely. To enjoy the experience in the early- to mid-game as well as the end.
What ESO and FFXIV have in common which made them good candidates in my mind, was a stronger focus on story than most of their competitors. While I’m far and away from being in a position to judge their overall quality in this regard, I’m enjoying what I’ve seen of both so far.
FFXIV previously allowed itself to get too bogged down in requirements to do some fairly bog-standard MMO fetch and kill side-quests. Now the XP-tuning so far seems to allow you to bee-line the MSQ (Main Story Quest) which makes it much more likely I’ll manage to get through it.
Part of the mindset shift I’m attempting is to mentally treat these two titles as the co-op/multiplayer Elder Scrolls/Final Fantasy titles I always wanted and simply put aside the fact that they’re MMOs — and all the baggage those come with.
While it’s still fairly early on in the experiment, it seems to be working. I haven’t even been tempted to look into what the raid-metas might look like, the health of the end-game scene in general or anything else of that nature for either title.
No doubt I’ll engage in the endgame if and when I get there, but that will come after I’ve stopped to smell the roses along the way.
So last time on <Elder Scrolls Online Adventures without a Name because Naithin is Bad at Planning>, I wrapped up saving Queen Ayrenn and was thus rewarded with an invite to come along with her in pilgrimage. This seemed like a lovely invitation for a job well done at the time. Now I learn this isn’t your average pilgrimage. This one involves unhappy Spirits and clergy-folk in need of rescue.
One spirit in particular — Colonwe — was angrier than the others. And quite intent on seeing my face introduced with the earth. I started checking the Journal to see if I had perhaps missed that this was meant to be a group quest, perhaps?
But no, this was just the first ‘git gud’ check I’d encountered. Do you know when to block? When to dodge roll? No? Hope you brought some res stones then.
Between performing better — and a timely full charge of my ultimate — I ultimately took Colonwe down. It seems she was willingly in support of the ‘Veiled Heritance’ group I’d been hearing whispers of in the last town and who seemed to be behind the assassination attempt.
Other spirits in the area however had been corrupted, rather than willingly complicit. I cleared the corruption as well I could in the hopes that they may eventually come to their senses.
Queen Ayrenn suspects a fellow called ‘Norion’. I think she is right, given his signature had been over notes just left absolutely everywhere around here. Either that or it was the worlds clumsiest frame-job. Either way, we’re about to go find whoever it is in the crypts below.
The Queen and I fought I way through the minions, growing ever more curious who we might find behind it all.
Coming down the stairs, the battle with Norion was joined. He realised quickly the Queen was the more competent fighter than I and tried to remove my head from shoulder.
The fight with Colonwe earlier had put me in better stead to beat such an opponent where there was more to it than simply getting out of the red bits. So without need of a res stone, I put Norion’s plotting days to an end.
Two things are becoming clear to me though:
The Veiled Heritance are clearly bad, this doesn’t seem to be just a minor political difference in views… But,
They also seem to think their claim on the throne is legitimate. I’d dearly love to find out why.
Perhaps I’ll find out in Mathiisen, where I’m being sent next to meet up with Razum-dar again. The town has been infiltrated it would seem and this is very much not a good thing as Mathiisen is a forge town — responsible for the provision of weapons and armor to the region.
Mage Tower in the Vale
I almost made it directly there too, but I happened across a rather upset looking lady sitting alone around an encampment altogether too big just for her.
A mage has taken the rest of the entourage — they fell behind Queen Ayrenn, being the fast, independent traveler that she is — and is experimenting with their minds.
I managed to rescue all three trapped members of the entourage, getting them out from their personal hell’s. These places were not entirely immaterial it seems, in the last realm I found the corpse of one of the mage’s past assistants. In their final hours, trapped here in the cold, they took the time to document the changes seen in their master. How toying with the minds of others had warped his own.
Despite our deal, I was fairly confident the mage wasn’t going to let me go after this experiment was over. I was also confident that I couldn’t let him continue with such experiments in the future. I was right. And I was the only one to leave his tower when our ‘discussion’ on this was done.
Onward, to Matthisen
Compared the Mind Mage, clearing Matthisen seemed almost mundane. Of course, Raz was right. This place was rotten to the top. Whether for money or a sense of belief in the Veiled Heritance’s claims, I don’t know. But they were supplying refuge and weapons to the enemy and could be shown no mercy.
After our initial investigations were complete, Raz had what he clearly thought to be a ‘great plan’ for getting my rather unstealthy-self inside. That plan? Get myself captured. On purpose. Walk right up on in there all pompous-like and announce myself. Play to my strengths, basically.
This pretty much worked and I came out little worse for wear, other than a new bump on the head to add to the collection. Raz came in how Raz does and let me out, then we got to work.
One of the leaders was down before they even knew what was going on. The other managed a temporary escape through the sewers, shown above. It was a short-lived flight however, and Matthisen rests once again in the hands of loyalists.
Raz is going to meet me further north, but first, a detour.
Teleported back to town to deal with my ever increasing inventory problem and to learn crafting. By level 10 if I haven’t started down a crafting track I start getting antsy. Which is odd, because depending on the game, I may not ever touch it again until max level. Especially not when you can gather everything without having picked up the skills like you can in ESO.
Nonetheless, I could feel my 5-levels-overdueness, so I started learning Woodworking from the Certificate Master type person. After I’m certified for this, I’ll likely take a look at Clothier. They seem like good fits for a Sorcerer type.
I uh, also happened into the Inn (but definitely not to talk to a quest-giver off the main path… >.>) and was presented with what at first seemed a rather saucy offer. A lady in there wanted to show me into a room.
Turned out to be nothing so untoward. I think I might be an ESO influencer now? She wanted me to take a room, as having and using one in Inn’s she owns would increase their prestige.
So I’m the proud owner (rent-free squatter?) of an Inn room. I haven’t quite worked out how to decorate it yet. But uh. It’s also pretty small.
There is a lot coming out over the next little while that I’m quite interested to play. Normally, I’d just take things as they come. Really ‘seat-of-my-pants’ it. I still might. But I can feel the end of my tether fast approaching with the launch content of Anthem, so want to put down something of a plan. Well, less a plan, more a sketch of a plan. Rough though, very rough.
I’m currently sitting at 75-hours played and still enjoy the core gameplay experience. Enough so that I’m quite likely to finish the post-story Trial of Valour. There’s also a bit still to unpack in the Anthem Roadmap which will help going forward.
This wasn’t unexpected, after my second weekend with the demo I revised my expectations.
…if at launch, I can get somewhere in the region of 50-80 hours of it, accounting for going through the story, finishing up with the reputations and challenges I care about, perhaps getting into a decent set of Masterwork gear (with some legendaries scattered in) to such a point I can get into and do the Grandmaster difficulties? Then I’ll be happy that it was money well spent.
I won’t be taking any time off work for The Division 2 as I did with Anthem, so there will be a better pacing to the content it has to offer, I think. How I’ll split the time between Anthem’s content drops and this, I don’t quite yet know. It seems likely that this will be my primary game from March 15th for a while though.
Outward — March 26th 2019
Outward has somehow flown under my radar until very recently. It looked great even back in a 2016 PAX West trailer too. Now that I have seen it, I want it yesterday. Today would be next best.
If it has also passed you by until now — the concept puts you in the shoes of a nobody in an otherwise high-fantasy world. Your victories will be small in scale, but no less meaningful for it to start. Getting a backpack is a milestone to remember.
It will have survival elements, which is certainly not everyone’s cup of tea. I won’t deny they certainly can be a nuisance if the frequency of needing to eat, drink, etc is too high.
The detail going into it have me incredibly interested. Oh, also? It features co-operative play, even local split-screen co-op. :o
I’ll be taking a look!
The Elder Scrolls Online: Elsweyr Expansion — June 4th 2019
I was really enjoying my adventures there and I still have… many hours ahead of me to finish the story content already available. I’ve barely scratched the surface of the original main story quest, and estimates for Morrowind and Summerset expansions put them in around 30-hours each to get through.1
There’s almost no way I’ll be ready for Elsweyr’s story at release. Not if I want to do things in order at least, which I do. ESO does scale all content to whatever you are if you’re personally more keen to just jump straight into what’s new.
That’s probably OK though, as ESO is going down a path similar to Guild Wars 2’s ‘Living World’ episodic structure, with a full year of content planned around the return of the Dragons to the world. The longer I wait, the more of this there will be. ;)
Final Fantasy XIV: Shadowbringers Expansion — July 2nd 2019
Being honest, there is a huge element of FOMO2 going on with me and this title at the moment.
I’ve played the title before and never made it to end game. I was disheartened by frequent reports of end game raids being essentially unplayable from the Oceania region. Using the datacentres in Japan helped, but apparently still wouldn’t be enough for top-tier raids.
For the type of player I am3 this told me not to bother. I really don’t know how to play an MMO casually. Or more to the point, how to enjoy doing so.
If I make a return to FFXIV, it might be with a new perspective — less focusing on it as an MMO and more playing it for the story and the journey. Something I’ve done in my approach to ESO so far, and you know- I think it’s working.
Hrm. So, last time I maaaay’ve been a tad… overconfident… in my abilities to persuade everyone of doing things my way. I thought I was done with Khenarthis Rest — war averted, shoulder armor equipped, day saved.
Not so much, as it turns out. The Maormer (Sea Elves) were still very much in favour of attacking the port, in order to express their vast dissatisfaction with the Dominion coming in and laying any sort of claim to the area.
Yelling ‘I come in peace!’ seemed to have little impact.
So after being tricked into experimenting with extremely high voltage lightning pillars armed with only a lodestone — and surviving, it was time to move to plan B.
There was a small army inside this place, but I still managed to take away all their zappy-zap-power. Unfortunately, they did still have one trick up their sleeve.
Luckily, the Maormer only had a very tenuous control over this titanic elemental beast. So once I disengaged their safeguards it was more interested in slaughtering its captors than anything else. Moral of the story: It’s not the size of your summon, it’s how you command it.
I decided after releasing it though to make a quick exit. What could really go wrong with just leaving it be anyway? A trifling detail, one I saw no need to rain on the party with as my success against the Maormer was being celebrated in the ruins of town.
… In unrelated news, I’m off by boat to Vulkhel Guard in Auridon.
It was upon reaching Vulkhel Guard that I decided to reassert the original plan upon myself. Ignore all side content, work through only quests required for the main storyline.
That’s. All. THAT’S. ALL. … Unless this happens. WHAT IS THIS?
I fought against the G’ould Daedra coming out of the Stargate Dolmen alongside a number of other folk ranging in levels from 7 to 40-something. It reminded me a lot of rifts in, uh, Rift.
I returned in short order though and spoke to the Guard Captain like Raz had asked me to.
I’ll spare some of the details here for those who may yet wish to go through it themselves, but I ended up saving the day again (properly, this time) and joining Queen Ayrenn’s secret service.
This is essentially where I wrapped up the last two nights of play. I’m level 11, almost 12 and about to embark on a pilgrimage of sorts with the Queen it would seem.
I really want to keep to the main path. I’ve been pretty good at steadfastly ignoring all the other quest pick-up markers on the map in Vulkhel Guard. But I know me. And after even just these few posts, you might have an inkling too.
Once I leave town and see the compass map-markers in every-which-way around me…? All bets are off.
But! But! I still did get into The Elder Scrolls again. *cough* For that one day. By the time I get back in we’ll be down from 9 days til Anthem early access to… Less. I’m unsure how much more time I’ll give to The Division 2 beta, but I would guess another day at least to cover the Darkzone and PvP.
If you’re unfamiliar, The Elder Scrolls Online scales to the player level. Everywhere, everything. You can waltz into any zone at all, and it’ll be your level.
When you own the expansions for ESO, freshly created characters will start in the latest content. I guess the thinking being that the latest content is the freshest, the benefit of the most updates to the capabilities of the game etc.
But if you want to follow the story of the new area…? Well, good luck. It’s not impossible by any stretch, but only if you don’t mind wondering, ‘Who’s that and why do they know me?’ every few minutes.
This was one of the factors that lead me to drop the game last time around.
I didn’t end up going with a Ranger/Bow type character, no, instead I made a Magicka based Breton Sorcerer. Full on caster. Rar.
I also planned on skipping the tutorial and then immediately getting away from Summerset Isle (the latest expansion) and finding my way back to the starter zone for my faction. … I almost don’t want to say, but I went Dominion, largely because I’ve never done them before. Not last time I played, nor back in the beta.
So that put me into Khenarthis Roost. Apparently if you want to do the main quest, the tutorial is absolutely not optional. Because:
Here we are. The tutorial. After, might I add, quite a brutal scene of being knocked unconscious and then being dragged away to be sacrificed! :o
Not to worry, I’ve played through this tutorial thing a few times now so I blasted through it in no time.
Now, surely, I would adhere to the critical path story only. I wanted to experience the story, sure, but I also wanted to be efficient in getting through it. So when Razum’Dar — the definitely-not-a-spy Khajit — told me I could either investigate a couple of side things or head straight up north to meet him, I knew what I had to do.
Not shown: Also going to join the Mage’s guild, the Fighter’s guild and the Undaunted. Er, and also then trying a dungeon. Solo. (It didn’t go well.)
I ended up putting a struggling family in prison for Skooma manufacture. I’m still not sure I did the right thing here. I think I did. But I’m not sure.
What I basically noticed though is that my character is either a much bigger deal than I thought, or I have accidentally been spending all my points each level on Persuasion rather than Magicka like I thought I was.
Because everyone simply does what I say. From vengeful grieving widows to officers of the law who moments ago were eyeing me as the prime suspect. I say, they do. Always. Except for that talking Skeleton guy. He was mean.
The good news is, I did actually get around to finishing off the main questline in this area… I think. I mean, I stopped a diplomatic incident from escalating into out and out war.
And it was around that time that I received my first piece of shoulder armor. That’s when you know you’ve made it to the big time. I don’t really know why I had such sway over the NPCs before — but they’d certainly better listen to me now! I got shoulders!
So I ended my adventures of a few nights ago at level 9 and feeling quite positive about the game. Had I not been distracted by The Division 2 and the Anthem news blow-out, I would be back already — as it is, I will be going back soon and I can’t wait!
With the Anthemdemos behind us, and still around 9 days to go before even the early access launch1 — I find myself in the position of not really having anything to play.
Look, no-one ever accused me of being a completionist, OK?
My approach to gaming has certainly changed over the years. It used to be vitally important to extract every last cent of value out of a purchase. Now there are titles I was so excited about I bought day 1 and then… uh… never quite got around to even launching.
Much of the time when I get into a title, it isn’t even that I grew bored of it that makes me put it down. Simply that a new shiny comes along. Then another. And another. I can be a bit like a kid in a candy shop when it comes to these things. I know this about myself.
So this time? This time… I’m determined not to buy something just to fill in this wait. I’m going to attack my backlog, dammit.
I am absolutely spoiled for choice. I think that might even be part of the problem. But I figure I can stick to something from the backlog for 9 days, like, how hard could that be?2
Considering the Options
I went in for a year of the EA / Origin Premier Access thingo3 so that was a bit of an obvious place to start. I mean, I literally bought it instead of going in for Anthem directly so that I could try out the likes of Battlefield V, Star Wars: Battlefront 2 and Darksiders 3. Each a title I wasn’t likely to buy on its own — but when I can get access to them all for a year for only a little more than Anthem alone? … Well OK then, twist my arm why don’t you.
But really, this would be cheating a little bit. Taking an Origin Access game now would be adding on something new, not something I already have.
So I thought about the likes of Assassin’s Creed: Odyssey which I was loving but haven’t finished. That’s fairly recent and exciting.
But I also picked up Dragon Quest XI. It was over fears that the art style would drive me away, but it’s a charming looking game in action. I’ve only given it- oh, 3 hours so far. In a similar vein, there is also Ni No Kuni II — but I think actually don’t like this one. There isn’t much substance to it, despite having a very broad set of systems.
Jumping way back in time, what about Dragon’s Dogma? I loved my time with that game, I don’t even remember what distracted me away from it.
But no, it shan’t be any of these, fantastic as they all are. As sensible a choice, as they all might be for such a challenge.
The winner is: Elder Scrolls Online
“Wait, you’re picking an MMO? Are you crazy?” you may ask, following on with the very true statement, “You only have 9 days!”
And you wouldn’t be wrong. Many of these 9 days are going to be work filled too.
But the game still fits the bill! It’s one I’d given the side-eye to during the beta (it was… not good, at this time) but had been a bit curious about as it seemed to really be coming along and making positive strides post-launch.
When the Summer Set Isles expansion came out last year, including Morrowind and the base game in the package I was sold.
Steam tells me I was sold for 40 odd hours. But I believe some of this would be launcher open for further patching, not handled by the steam client itself. *shakes fist*
I still don’t know exactly what character archetype / class I’ll play. Possibly something Ranger-ish. The Warden appeals if I do go down this path. But I do know I am going to clear out my old characters and start fresh.
Yes, I know – I know! I don’t have to. I could jump in literally to any part of the story, in any area, and it would level appropriately.
I just prefer to start fresh when I step away from an RPG for too long. It’s possible this is yet another contributing factor to my neverending backlog actually. Pillars of Eternity, for example? Restarted a fresh playthrough of that. Got to essentially the exact same point and put it down again.
I might be beyond help, guys.
I also don’t truly expect to finish this game off my backlog over this period. I might be crazy, but if so – not that far gone yet. But over this period, I’ll certainly post on my progress and at the end whether I would be interested in going back or not in the future.