Time to Loot Journal: June 2019
I don’t think I’ve provided an update on my work situation since the May Journal, so here we go. I’ve ended up not leaving after all. I had put my hand up to leave in order to take a look for something new out there. I needed a change, and if it saved one of my team from redundancy in the process all the better.
I’d signed the papers and it was a done deal — but then in the last couple of weeks before I was scheduled to go I was presented with an opportunity to take up a significant new challenge on a brand new product portfolio.
Pretty exciting, with a lot of new tech to learn and play with! Which is exactly what I was after. :)
Blog this Month
Published 10 posts this month, down 2 from last month. This was maintaining a fairly consistent 2 posts a week, although this one will make for the third post this week. Originally I had wanted to run 3 posts a week, but with how I currently run things that has turned out to be unsustainable.
How do I currently run things? Well — I think a separate post on that is forthcoming, but the gist of it is that I haven’t really carved out any time in my life for blogging. It has simply had to fit around out.
In any case, this post will make for 80 published posts. By the end of August Time to Loot should be sitting slightly over 100 posts, which I think will make it my most posted to blog — although still a fair while off longest running.
Most Viewed Posts
- Heart of Rage: Tips for the Monitor
- Transport Fever: Things I Wish I Knew When I Started
- Humble Bundle: June 2019
- E3 Gleanings So Far
- When First Impressions Don’t Last
So my prediction of the Heart of rage post lasting in top spot for another month was true. That also probably wasn’t the most terribly difficult prediction to make. But last month I also wasn’t sure whether it would hold much beyond that.
I think now that next month we’ll see the HoR post fall into at least the second place spot.
Games this Month
|Rank||Game||Hours||% Gaming Time||Change|
|3||Final Fantasy XIV||7.5||9.3%||↓1|
|7||Dark Souls: Remastered||0.9||1.1%||New|
|8||Slay the Spire||0.8||1.0%||New|
|9||Wolcen: Lords of Mayhem||0.6||0.8%||Returning|
|10||Baba Is You||0.4||0.5%||New|
There was a total of 80.4 gaming hours this month, up 51.3 hours from May. Back to an almost ‘normal’ mid-90’s figure. Well. What I’m taking as normal anyway, but that was only based on two months (March & April) of data.
Where things get a bit more interesting is that the correlation between total active time on the computer and gaming time was broken this month. Total active time was only 176.1 hours, down 27 hours from even last month. Down a bit over 70 hours as compared to a ‘normal’ month.
Gaming made up 45.6% of the active hours, up 31.3% from May.
Now in graph form! While the data set is still very small, the current month is still quite an apparent anomaly. I think I can explain it though. In the previous months, my wife and I were using this computer to watch shows on as well, inflating the active time. This month we’ve been more likely to use her laptop or my Surface in bed to watch things instead. Because it’s frackin’ cold. Seasonal effect, it’s real! ;)
I mentioned earlier discovering DoTA Underlords, bouncing off initially and then coming back for more. Way more. DoTA Underlords has filled that niche of game that can be played quite comfortably while watching a show, browsing, or being otherwise occupied on the other monitor.
I made it up to Smuggler III so far as rank thus far, but don’t let the fact that the multiplayer is ‘ranked’ scare you off. No-one is really looking at your play, you only vs. the other players in your match via AI controlled units in fact. I don’t know much longer I’ll keep playing it heavily– but I appreciate that it exists!
My play time here has fallen away in the latter half of the month. I was hoping to play it multiplayer with my eldest son some more, so I halted my singleplayer progress while he catches up.
But uh… It’s taking him a while. Mostly because he still plays so much Fortnite. Please excuse me while I scream into this bag for a little bit. ;)
I’m at the beginning of the third island now, whereas I believe my son still has at least one more main mission on the first island.
Final Fantasy XIV
I’d hoped the launch of Shadowbringers would be a bit more exciting for me personally, but it has certainly been held back by the fact I know I still have so. much. more. to do on the ARR MSQ before I even get to see the last expansions, let alone this one!
No doubt I’ll still get my way through things, but it isn’t something I’ve been heavily investing time into as you can see.
The perfect skinner-box game. I wondered at first whether it might have a bit of a pacing issue getting started.
And it might — especially if you don’t know the general direction in which to head to unlock automation. But once you get it, things start ticking along very nicely and it is a very difficult to put down game. I think I said I was going to call it at around level 20, didn’t actually stop until around level 25 because I kept unlocking cool new technologies that I ‘just wanted to see’.
It’s still under quite active development too, only single-player right now but co-op is on the roadmap.
If you didn’t hear — Borderlands 2 released a new DLC this month with story that directly ties into the forthcoming Borderlands 3. ‘Commander Lilith & the Fight for Sanctuary’.
If you add it to your account before July 8th or there abouts — it’s free. It did highlight though how poorly some of the gameplay concepts of Borderlands 2 have aged. Don’t get me wrong — we still had a blast playing through it, but hoo boy. Bring on BL3!
I talked about these already, and recently — so I shan’t go into too much detail again.
The first main callout here is that I added Slay the Spire to my list of acquisitions from this Steam Sale. I’ve only played one round of it so far in which died horribly in the 2nd chapter/area, but did at least beat the first boss! ;)
The second is that Wolcen received a fairly hefty content patch. Act 1 is back in the game. But at least so far it is utterly unrecognisable from the ‘Act 1’ we had in the Alpha. Whether the story strands will ultimately rejoin or whether those old strands have been cut and tossed to the wind I’m not entirely sure.
It’s still very much a case of, ‘Only buy if you wish to support the developers’. But it looks great. Some of that early promise which has been missing (in my opinion) since the transition from the Alpha to the Betas is finally starting to make an appearance again.