It’s a Bit of a Fixer-Upper

Before the Beyond update, the last time I played No Man’s Sky was at launch. Back then finding a spaceship wreck on another planet was a fairly common occurrence. But also an experience lacking any kind of excitement. They were always the same ship — a carbon copy of the one you started with. In fact, the whole space around them screamed that you’d simply found another potential starting point for another player.

So I hadn’t really noticed their lack this time around. Until I found one.

I’ve managed to get this thing off the ground and flight worthy. Just. There is still a load of damage to repair, though.

Off the bat, I could tell it wasn’t the same design as the starter ship. It looked about as close to an X-Wing design as the lawyers of Hello Games were willing to let them go.

Intrigued, I jumped into the cockpit to see the damage. From outside it was visibly sparking, with parts of the fuselage torn.

It’s a rainbow! I didn’t even know they’d added these as a possibility!

I was greeted by a series of alerts and warnings from the ship’s auto-diagnostic scan. Shields were inoperable. Launch drive busted. Pulse drive out of action. Photon cannons kaput. Hyperdrive broken. Through all this I almost entirely missed that underneath all the muck and destruction, was an A-Class ship, compared to my C-Class. Also? It had an S-Class (Legendary, basically) ranked Launch System Refueller mod. A mod that would slowly recharge the launch drive when the ship was inert. (Or perhaps at S-Rank, not so slowly.)

The Refueller sealed the deal. You see, without one of these, it’s a constant battle to keep the fuel-hungry launch drive ready to go and able to answer your beck and call should you so wish it. I had to make this thing mine. It was time to setup a base on this planet and fix it up.

Repair of the basic systems was not too difficult. Placing down a portable refinery, I was able to synthesise the more basic compounds on the spot.

The more advanced materials I still can’t manufacture on my own. But with the basics I could at least get into the air with it and navigate to the in-system space station. There I could purchase the necessary microchip components and nanoweave-type materials to bring the remaining systems online.

All systems but one.

The Launch Thruster Refueller required technology not available in this system. Namely, a Carbon Mirror. I’ve seen them on offer before but I had no requirement for one previously. And they were expensive. That plus 3 additional Antimatter will do the trick. That I can make on my own steam next time I jump in to play.

After this? Well, the work still isn’t done. A lot of the storage space is also wrecked. A mix of containment leaks from elsewhere in the ship to sections torn to shreds like I mentioned before. On top of this, all the additional technology spots are in need of expensive repairs.

It’s entirely possible I’ll take this ship to market and check on its resale value against another functional ship with the modification I want. But who knows… Everyone needs a project. :)